Headhunter: Difference between revisions

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updated cost for new patch (3,500 -> 3,200), updated cost
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Updated and automated
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{{Infobox item
{{Infobox item
| item_imagefilepath = Headhunter
| item_name = Headhunter
| item_name = Headhunter
| item_type = Weapon
| item_tier = 3
| has_components = true
| has_components = true
| has_iscomponentof2 =  
| has_iscomponentof2 =  
| component1_name = Headshot Booster
| component1_name = Headshot Booster
| has_passive1 = true
| has_passive1 = true
| has_passive2 = false
| has_active1 = false
| has_active1 = false
| has_iscomponentof = false
| has_iscomponentof = false
| item_stat1 = +15% [[Weapon Damage]]
| item_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BaseAttackDamagePercent}}% [[Weapon Damage]]
| item_stat2 = +150 [[Bullet Shield]] Health
| item_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHealth}} [[Bonus Health]]
| item_stat3 = +5% [[Fire Rate]]
| passive1_description = {{#invoke:Lang|get_string|upgrade_headhunter_desc}}
| souls = 3,200
| passive1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s
| passive1_description = Landing a [[headshot]] deals bonus damage, heals you for a portion of your Max [[Health|HP]], and briefly grants you bonus [[move speed]].
| passive1_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HeadShotBonusDamage}} [[Headshot|Head Shot]] Bonus Damage
| passive1_cooldown = 6s
| passive1_stat2 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealPercentPerHeadshot}}% [[Healing|Heal]] per [[Headshot]]
| passive1_stat1 = +130 Bonus Head Shot Damage
| passive1_stat3 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusMoveSpeed}}/s [[Move Speed]]
| passive1_stat2 = 7% Heal per Headshot
| passive1_stat4 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MovementSpeedBonusDuration}}s [[Move Speed|Move Speed]] Duration
| passive1_stat3 = +2 m/s Move Speed (Conditional)
| passive1_stat4 = 3s Move Speed Duration
}}
}}
'''Headhunter''' is a Tier 3 Weapon [[Item]] that grants increased [[Weapon Damage]], [[Bullet Shield]] Health and [[Fire Rate]]. Its passive effect causes headshots to deal bonus damage, heal the user and briefly grant them bonus movement speed.
'''Headhunter''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that grants increased [[Weapon Damage]] and [[Bonus Health]]. Its passive effect causes headshots to deal bonus damage, heal the user and briefly grant them bonus movement speed.


It can be purchased from the [[Shop]] for {{Souls|3,200}} (its [[Component]], {{ItemIcon|Headshot Booster}}, makes up {{Souls|800}} of the cost).
It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}} (its [[Component]], {{ItemIcon|Headshot Booster}}, makes up {{Souls|{{#invoke:ItemData|get_cost|Headshot Booster}}}} of the cost).


== Update history ==
== Update history ==