Headhunter: Difference between revisions

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Removed scaling template
m top: Template Renaming
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| passive1_stat2 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealPercentPerHeadshot}} [[Healing|Heal]] per [[Headshot]]
| passive1_stat2 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealPercentPerHeadshot}} [[Healing|Heal]] per [[Headshot]]
| passive1_stat3 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusMoveSpeed}}/s [[Move Speed]]
| passive1_stat3 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusMoveSpeed}}/s [[Move Speed]]
| passive1_stat4 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MovementSpeedBonusDuration}}s [[Move Speed|Move Speed]] Duration
| passive1_stat4 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MovementSpeedBonusDuration}}s [[Move Speed]] Duration
}}
}}
'''Headhunter''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that grants increased [[Weapon Damage]] and [[Bonus Health]]. Its passive effect causes headshots to deal bonus damage, heal the user and briefly grant them bonus movement speed.
'''Headhunter''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that grants increased [[Weapon Damage]] and [[Bonus Health]]. Its passive effect causes headshots to deal bonus damage, heal the user and briefly grant them bonus movement speed.