Headhunter: Difference between revisionsGive feedback
m →Update history: Template Renaming, replaced: == Update history == {{Main|Headhunter/Update history|l1=Update history}} → == Update history == |
TheMilkMan (talk | contribs) Updated formatting and switched to using new template |
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{{Infobox item | {{Infobox item | ||
| item_name = Headhunter | | item_name = Headhunter | ||
| item_stat1 = +{{ItemData|{{#var:item_key_or_en}}|BaseAttackDamagePercent}} [[Weapon Damage]] | |||
| item_stat2 = +{{ItemData|{{#var:item_key_or_en}}|BonusHealth}} [[Bonus Health]] | |||
| item_stat1 = +{{ | |||
| item_stat2 = +{{ | |||
| passive1_description = {{#invoke:Lang|get_string|upgrade_headhunter_desc}} | | passive1_description = {{#invoke:Lang|get_string|upgrade_headhunter_desc}} | ||
| passive1_cooldown = {{ | | passive1_cooldown = {{ItemData|{{#var:item_key_or_en}}|AbilityCooldown}}s | ||
| passive1_stat1 = +{{ | | passive1_stat1 = +{{ItemData|{{#var:item_key_or_en}}|HeadShotBonusDamage}} [[Headshot|Head Shot]] Bonus Damage | ||
| passive1_stat2 = {{ | | passive1_stat2 = {{ItemData|{{#var:item_key_or_en}}|HealPercentPerHeadshot}} [[Healing|Heal]] per [[Headshot]] | ||
| passive1_stat3 = +{{ | | passive1_stat3 = +{{ItemData|{{#var:item_key_or_en}}|BonusMoveSpeed}}/s [[Move Speed]] | ||
| passive1_stat4 = {{ | | passive1_stat4 = {{ItemData|{{#var:item_key_or_en}}|MovementSpeedBonusDuration}}s [[Move Speed]] Duration | ||
| component1_name = Headshot Booster | |||
}} | }} | ||
'''Headhunter''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that grants increased [[Weapon Damage]] and [[Bonus Health]]. Its passive effect causes headshots to deal bonus damage, heal the user and briefly grant them bonus movement speed. | '''Headhunter''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that grants increased [[Weapon Damage]] and [[Bonus Health]]. Its passive effect causes headshots to deal bonus damage, heal the user and briefly grant them bonus movement speed. | ||