Headhunter: Difference between revisionsGive feedback
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Added Cooldown Icon |
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| souls = 3,500 | | souls = 3,500 | ||
| passive1_description = Landing a [[headshot]] deals bonus damage, heals you for a portion of your Max [[Health|HP]], and briefly grants you bonus [[move speed]]. | | passive1_description = Landing a [[headshot]] deals bonus damage, heals you for a portion of your Max [[Health|HP]], and briefly grants you bonus [[move speed]]. | ||
| passive1_cooldown = 6s | | passive1_cooldown = [[File:Cooldown Icon.png|20px]]6s | ||
| passive1_stat1 = +140 Bonus Head Shot Damage | | passive1_stat1 = +140 Bonus Head Shot Damage | ||
| passive1_stat2 = 8% Heal per Headshot | | passive1_stat2 = 8% Heal per Headshot | ||
| passive1_stat3 = +2 m/s Move Speed (Conditional) | | passive1_stat3 = +2 m/s Move Speed (Conditional) | ||
| passive1_stat4 = 3s Duration | | passive1_stat4 = 3s Duration | ||
}} | }} | ||
'''Headhunter''' is a Tier 3 Weapon [[Item]] that grants increased [[Bullet Velocity]], [[Weapon Damage]] and [[Bullet Shield]] Health. Its passive effect causes headshots to deal bonus damage, heal the user and briefly grant them bonus movement speed. | '''Headhunter''' is a Tier 3 Weapon [[Item]] that grants increased [[Bullet Velocity]], [[Weapon Damage]] and [[Bullet Shield]] Health. Its passive effect causes headshots to deal bonus damage, heal the user and briefly grant them bonus movement speed. | ||