Headhunter: Difference between revisions

m Update history: Template Renaming, replaced: == Update history == {{Main|Headhunter/Update history|l1=Update history}} → == Update history ==
TheMilkMan (talk | contribs)
Updated formatting and switched to using new template
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{{Infobox item
{{Infobox item
| item_name = Headhunter
| item_name           = Headhunter
| has_components = true
| item_stat1           = +{{ItemData|{{#var:item_key_or_en}}|BaseAttackDamagePercent}} [[Weapon Damage]]
| has_iscomponentof2 =
| item_stat2           = +{{ItemData|{{#var:item_key_or_en}}|BonusHealth}} [[Bonus Health]]
| component1_name = Headshot Booster
| has_passive1 = true
| has_active1 = false
| has_iscomponentof = false
| item_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BaseAttackDamagePercent}} [[Weapon Damage]]
| item_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHealth}} [[Bonus Health]]
| passive1_description = {{#invoke:Lang|get_string|upgrade_headhunter_desc}}
| passive1_description = {{#invoke:Lang|get_string|upgrade_headhunter_desc}}
| passive1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s
| passive1_cooldown   = {{ItemData|{{#var:item_key_or_en}}|AbilityCooldown}}s
| passive1_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HeadShotBonusDamage}} [[Headshot|Head Shot]] Bonus Damage
| passive1_stat1       = +{{ItemData|{{#var:item_key_or_en}}|HeadShotBonusDamage}} [[Headshot|Head Shot]] Bonus Damage
| passive1_stat2 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealPercentPerHeadshot}} [[Healing|Heal]] per [[Headshot]]
| passive1_stat2       = {{ItemData|{{#var:item_key_or_en}}|HealPercentPerHeadshot}} [[Healing|Heal]] per [[Headshot]]
| passive1_stat3 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusMoveSpeed}}/s [[Move Speed]]
| passive1_stat3       = +{{ItemData|{{#var:item_key_or_en}}|BonusMoveSpeed}}/s [[Move Speed]]
| passive1_stat4 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MovementSpeedBonusDuration}}s [[Move Speed]] Duration
| passive1_stat4       = {{ItemData|{{#var:item_key_or_en}}|MovementSpeedBonusDuration}}s [[Move Speed]] Duration
| component1_name      = Headshot Booster
}}
}}
'''Headhunter''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that grants increased [[Weapon Damage]] and [[Bonus Health]]. Its passive effect causes headshots to deal bonus damage, heal the user and briefly grant them bonus movement speed.
'''Headhunter''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that grants increased [[Weapon Damage]] and [[Bonus Health]]. Its passive effect causes headshots to deal bonus damage, heal the user and briefly grant them bonus movement speed.