Headhunter: Difference between revisionsGive feedback
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Headhunter does not have a passive cooldown like Headshot Booster does. |
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{{Infobox item|item_imagefilepath=Headhunter|item_name=Headhunter|item_type=Weapon|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+50% [[Bullet Velocity]]|item_stat2=+15% [[Weapon Damage]]|item_stat3=+150 [[Bullet Shield]]|souls=3500|passive1_description=Landing a [[headshot]] deals bonus damage, heals you for a portion of your Max [[Health|HP]], and briefly grants you bonus [[move speed]].|passive1_cooldown= | {{Infobox item|item_imagefilepath=Headhunter|item_name=Headhunter|item_type=Weapon|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+50% [[Bullet Velocity]]|item_stat2=+15% [[Weapon Damage]]|item_stat3=+150 [[Bullet Shield]]|souls=3500|passive1_description=Landing a [[headshot]] deals bonus damage, heals you for a portion of your Max [[Health|HP]], and briefly grants you bonus [[move speed]].|passive1_cooldown=|passive1_stat1=+140 Bonus Head Shot Damage|passive1_stat2=8% Heal per Headshot|passive1_stat3=+2 m/s|passive1_stat4=3s Duration}} | ||
== Recommended heroes == | == Recommended heroes == | ||