Headshot Booster: Difference between revisions

Removed duplicated text which is now included as part of the Infobox Items template.
The bonus weapon damage is affected by damage falloff.
 
(52 intermediate revisions by 24 users not shown)
Line 1: Line 1:
{{Infobox item
{{Infobox item/auto|Headshot Booster}}
| name            = Headshot Booster
| category        = Weapon
| type            = Passive
| description      = Deal bonus '''Weapon Damage''' with '''headshots'''.
| cooldown        = 7
| icon            = Basic Magazine.png
|item_imagefilepath=Headshot Booster|item_name=Headshot Booster|item_type=Weapon|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+5% Fire Rate|item_stat2=+40 Bullet Shield Health| souls            = 500
|passive1_description=Deal bonus Weapon Damage with headshots|passive1_cooldown=7 s|passive1_stat1=+45 Head Shot Bonus Damage| fire_rate        = +5%
| bullet_shield_health = +40
| value1          = 45
| effect1          = Head Shot Bonus Damage
| component_of    = Point Blank
|ability_type=Passive}}


== Recommended heroes ==
{{ItemSummary|{{#var:item_key_or_en}}}}


* [[Lady Geist]]
The bonus weapon damage is affected by [[Falloff Range|damage falloff]].
* [[Vindicta]]
 
* [[Yamato]]
== Notes ==
* The bonus headshot damage does not apply to enemy [[Trooper]]s, or any other NPC in possession of a headshot hitbox.
* The bonus headshot damage is affected by your Hero's '''Damage Falloff''' variables.<!--what about neutrals and structures?-->


== Update history ==
== Update history ==
{{Update history}}


{{Items}}
== Navigation ==
[[Category:Items]]
{{Item Navbox}}