Headshot Booster: Difference between revisionsGive feedback
Tweaks to last edit |
Updated to match the current version of the game |
||
| Line 7: | Line 7: | ||
| has_passive2 = false | | has_passive2 = false | ||
| has_active1 = false | | has_active1 = false | ||
| has_components2 = | |||
| has_iscomponentof = true | | has_iscomponentof = true | ||
| has_iscomponentof2 = | | has_iscomponentof2 = | ||
| has_iscomponentof3 = | |||
| item_stat1 = +65 Bonus Health | | item_stat1 = +65 Bonus Health | ||
| souls = 800 | | souls = 800 | ||
| passive1_description = Deal bonus [[Weapon Damage]] with [[headshots]]. | | passive1_description = Deal bonus [[Weapon Damage]] with [[headshots]]. | ||
| passive1_cooldown = | | passive1_cooldown = 8s | ||
| passive1_stat1 = +50 Head Shot Bonus Damage | | passive1_stat1 = +50 Head Shot Bonus Damage | ||
| effect1 = Head Shot Bonus Damage | | effect1 = Head Shot Bonus Damage | ||