Headshot Booster: Difference between revisionsGive feedback
Updated to match the current version of the game |
Updated to match the current version of the game |
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| Line 11: | Line 11: | ||
| has_iscomponentof2 = | | has_iscomponentof2 = | ||
| has_iscomponentof3 = | | has_iscomponentof3 = | ||
| item_stat1 = + | | item_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHealth}} [[Health|Bonus Health]] | ||
| souls = | | souls = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Cost}} | ||
| passive1_description = Deal bonus [[Weapon Damage]] with [[headshots]]. | | passive1_description = Deal bonus [[Weapon Damage]] with [[headshots]]. | ||
| passive1_cooldown = | | passive1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s | ||
| passive1_stat1 = + | | passive1_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HeadShotBonusDamage}} Head Shot Bonus Damage | ||
| effect1 = Head Shot Bonus Damage | | effect1 = Head Shot Bonus Damage | ||
| iscomponentof1_name = Headhunter | | iscomponentof1_name = Headhunter | ||