Headshot Booster: Difference between revisionsGive feedback
mNo edit summary |
m 09-26-2024 Update |
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| Line 8: | Line 8: | ||
| has_passive2 = false | | has_passive2 = false | ||
| has_active1 = false | | has_active1 = false | ||
| has_iscomponentof = | | has_iscomponentof = true | ||
| item_stat1 = + | | item_stat1 = +4% [[Fire Rate]] | ||
| item_stat2 = +40 [[Bullet Shield]] Health | | item_stat2 = +40 [[Bullet Shield]] Health | ||
| souls = 500 | | souls = 500 | ||
| Line 15: | Line 15: | ||
| passive1_cooldown = [[File:Cooldown Icon.png|20px]]7.5s | | passive1_cooldown = [[File:Cooldown Icon.png|20px]]7.5s | ||
| passive1_stat1 = +40 Head Shot Bonus Damage | | passive1_stat1 = +40 Head Shot Bonus Damage | ||
| effect1 = Head Shot Bonus Damage | | effect1 = Head Shot Bonus Damage | ||
| | | iscomponentof1_name = Headhunter | ||
| ability_type = Passive | | ability_type = Passive | ||
}} | }} | ||