Headshot Booster: Difference between revisions

Jump to navigation Jump to search
mNo edit summary
Sandrine (talk | contribs)
m 09-26-2024 Update
Line 8: Line 8:
| has_passive2        = false
| has_passive2        = false
| has_active1          = false
| has_active1          = false
| has_iscomponentof    = false
| has_iscomponentof    = true
| item_stat1          = +5% [[Fire Rate]]
| item_stat1          = +4% [[Fire Rate]]
| item_stat2          = +40 [[Bullet Shield]] Health
| item_stat2          = +40 [[Bullet Shield]] Health
| souls                = 500
| souls                = 500
Line 15: Line 15:
| passive1_cooldown    = [[File:Cooldown Icon.png|20px]]7.5s
| passive1_cooldown    = [[File:Cooldown Icon.png|20px]]7.5s
| passive1_stat1      = +40 Head Shot Bonus Damage
| passive1_stat1      = +40 Head Shot Bonus Damage
| fire_rate            = +4%
| bullet_shield_health = +40
| value1              = 40
| effect1              = Head Shot Bonus Damage
| effect1              = Head Shot Bonus Damage
| component_of        = Point Blank
| iscomponentof1_name  = Headhunter
| ability_type        = Passive
| ability_type        = Passive
}}
}}