Health: Difference between revisions

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Health Bars: updated
Maximum Health: renamed PI to boons
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where <math>HP_0</math> is hero-specific starting base health, <math>N_{PI}</math> is the number of [[Level|Power Increases]] earned, <math>PI_{HP}</math> is hero-specific added base health from each power increase, <math>HP_{Shop}</math> are implicit base health percent increases from [[Vitality]] items, and <math>HP_{Bonus}</math> are bonus health flat increases from various sources. Note that the max health presented in-game is rounded up to the nearest integer.
where <math>HP_0</math> is hero-specific starting base health, <math>N_{PI}</math> is the number of [[Boons]] earned, <math>PI_{HP}</math> is hero-specific added base health from each boon, <math>HP_{Shop}</math> are implicit base health percent increases from [[Vitality]] items, and <math>HP_{Bonus}</math> are bonus health flat increases from various sources. Note that the max health presented in-game is rounded up to the nearest integer.


=== Base Health ===
=== Base Health ===
[[File:Kelvin base health 2.png|thumb|247x247px|Kelvin's base health at {{Souls|20.0k}}]]
[[File:Kelvin base health 2.png|thumb|247x247px|Kelvin's base health at {{Souls|20.0k}}]]
Base health is the sum of starting base health and added base health from power increases. It is scaled by the inherent increased base health stats of Vitality items. Different heroes have different amounts of starting base health and added base health from power increases.
Base health is the sum of starting base health and added base health from boons. It is scaled by the inherent increased base health stats of Vitality items. Different heroes have different amounts of starting base health and added base health from boons.


Values referenced from [[Hero Comparison]].
Values referenced from [[Hero Comparison]].