Health: Difference between revisions

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Maximum Health: renamed PI to boons
Sources: updated, added item bonus table
Line 71: Line 71:
The alternate health bar is an experimental bar that can be tested by players. This bar always has the same size, and the health count is displayed as markings instead of rectangles. One marking represents 100 health, and a line represents 500 health (from left to right).
The alternate health bar is an experimental bar that can be tested by players. This bar always has the same size, and the health count is displayed as markings instead of rectangles. One marking represents 100 health, and a line represents 500 health (from left to right).


This health bar also indicates when other players have ultimates ready, represented by an eye icon that fills up when the ultimate is recharged. Bullet shields are indicated by the color yellow and spirit shields are indicated by the color purple.
This health bar also indicates when other players have ultimates ready, represented by an eye icon that fills up when the ultimate is recharged. Shields are represented by a purple bar.


The alternate health bar can be enabled with the console command <code>citadel_unit_status_use_new true</code>. The command can be added with a <code>+</code> to the game launch options on Steam to be enabled on startup.
The alternate health bar can be enabled with the console command <code>citadel_unit_status_use_new true</code>. The command can be added with a <code>+</code> to the game launch options on Steam to be enabled on startup.


== Sources ==
== Sources ==
All [[Vitality|vitality items]] implicitly provide base health based on tier, represented as "Shop Bonuses" in the ingame stats calculation. Tier 1 items provide +11%, Tier 2 items provide +14%, Tier 3 items provide +17%, and Tier 4 items provide +20%. The following items explicitly grant increased bonus health:
All [[Vitality|vitality items]] increase base health based on the player's total investment in the category.
{| class="wikitable"
!Souls
!Health Increases
|-
|{{Souls|800}}
| +8%
|-
|{{Souls|1,600}}
| +10%
|-
|{{Souls|2,400}}
| +13%
|-
|{{Souls|3,200}}
| +17%
|-
|{{Souls|4,800}}
| +22%
|-
|{{Souls|7,200}}
| +27%
|-
|{{Souls|9,600}}
| +32%
|-
|{{Souls|16,000}}
| +36%
|-
|{{Souls|22,400}}
| +40%
|-
|{{Souls|28,800}}
| +44%
|}
The following items explicitly grant increased bonus health:
{{Item stat table|Bonus Health}}
{{Item stat table|Bonus Health}}