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Gammaton32 (talk | contribs) →Sources: updated numbers |
Simplified math a bit |
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== Maximum Health == | == Maximum Health == | ||
[[File:Kelvin base health 1.png|thumb|263x263px|Kelvin's starting base health at {{Souls|0}}]] | [[File:Kelvin base health 1.png|thumb|263x263px|Kelvin's starting base health at {{Souls|0}}]] | ||
Max health is calculated as follows: | |||
<math>\text{Max HP} = (\text{Base HP} + \text{Boons Earned} \times \text{HP per Boon}) \times (1 + \text{Vitality Bonuses}) + \text{Bonus HP}</math> | |||
Where: | |||
* '''Base HP''' is the hero's starting health value. | |||
* '''Boons Earned''' is the number of [[Boons]] the hero has earned, multiplied by the hero's hero-specific HP gained per Boon. | |||
* '''Vitality Bonuses''' are the percentage-based health increases from [[Vitality]] items, starting at 8% and increasing with further Vitality investment. | |||
* '''Bonus HP''' is flat health added from items, map pickups, and other sources, applied after the Vitality multiplier. | |||
Note that the max health presented in-game is rounded up to the nearest integer. | Note that the max health presented in-game is rounded up to the nearest integer. | ||
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=== Miscellaneous Health Modifiers === | === Miscellaneous Health Modifiers === | ||
With the purchase of [[Glass Cannon]], the hero's max health is reduced by | With the purchase of [[Glass Cannon]], the hero's max health is reduced by {{ItemData|Glass Cannon|MaxHealthLossPercent}} after the above calculations. | ||
=== Example === | === Example === | ||
[[Kelvin]] begins the game with 600 Base HP. If Kelvin purchases two tier 1 vitality items, one of which grants 100 bonus health, his max health becomes: | [[Kelvin]] begins the game with 600 Base HP. If Kelvin purchases two tier 1 vitality items, one of which grants 100 bonus health, his max health becomes: | ||
<math> | <math>\text{Max HP} = 600 \times (1 + 0.10 + 0.10) + 100 = 820</math> | ||
If Kelvin then earns a power increase, his base health increases by 50, and his max health becomes: | If Kelvin then earns a power increase, his base health increases by 50, and his max health becomes: | ||
<math> | <math>\text{Max HP} = (600 + 50) \times (1 + 0.10 + 0.10) + 100 = 880</math> | ||
== Regaining Health == | == Regaining Health == | ||