Health: Difference between revisions

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Fixing inaccurate information: modern rejuv does not provide any HP buff, and bonus HP from statues is lower than what is stated
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* Items are the most common source of added bonus health. Bonus health can be found on all three item types, but Vitality items tend to provide the largest amounts.
* Items are the most common source of added bonus health. Bonus health can be found on all three item types, but Vitality items tend to provide the largest amounts.
* [[Golden Statue|Golden statues]] occasionally drop small but permanent added bonus health buffs: '''+20''' before 10 minutes, '''+30''' between 10 and 30 minutes, or '''+40''' after 30 minutes.
* [[Golden Statue|Golden statues]] occasionally drop small but permanent added bonus health buffs: '''+15''' before 10 minutes, '''+25''' between 10 and 30 minutes, or '''+35''' after 30 minutes.
* The [[Powerup|Survival Powerup]] immediately grants '''+200''' to '''+700''' bonus health (scales as game goes on), but only for 160 seconds or until death.
* The [[Powerup|Survival Powerup]] immediately grants '''+200''' to '''+700''' bonus health (scales as game goes on), but only for 160 seconds or until death.
* The [[Rejuvenator]] immediately grants '''+200''' bonus health, but only for 4 minutes or until death.


Bonus Health is not scaled by increased base health. Bonus health is added after the increased base health multiplier has been applied to base health.
Bonus Health is not scaled by increased base health. Bonus health is added after the increased base health multiplier has been applied to base health.
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{{Item stat table|Bonus Base Health}}
{{Item stat table|Bonus Base Health}}
=== Map spawns ===
=== Map spawns ===
* [[Golden Statue]]s can provide a permanent increase: +<b>20</b> Health before 10 minutes, +<b>30</b> Health before 30 minutes, or +<b>40</b> Health after 30 minutes.
* [[Golden Statue]]s can provide a permanent increase: +<b>15</b> Health before 10 minutes, +<b>25</b> Health before 30 minutes, or +<b>35</b> Health after 30 minutes.
* [[Powerup]] runes can provide a temporary Survival buff that provides +'''200''' to +'''700''' Bonus Health for 160 seconds (scaling with game time from 5 to 40 minutes).
* [[Powerup]] runes can provide a temporary Survival buff that provides +'''200''' to +'''700''' Bonus Health for 160 seconds (scaling with game time from 5 to 40 minutes).
* [[Mid-Boss]] can provide a temporary Rejuvenator Credit buff that provides +200 Bonus Health for four minutes or until death, whichever comes first.


{{Stat navbox}}
{{Stat navbox}}
{{Navbox gameplay}}
{{Navbox gameplay}}