Health: Difference between revisions

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rename section, add map spawns
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[[File:Vitality Icon.png|right|frameless]]
[[File:Vitality Icon.png|right|frameless]]
'''Health''' measures the amount of [[damage]] you can take before you die, and is fundamental to all [[heroes]] and units. Units and players with health are allowed to interact with the game, and consequently when your health drops to zero you're disabled from playing until you respawn.
'''Health''' measures the amount of [[damage]] that can be taken before [[Death|dying]], and is fundamental to all [[heroes]] and units. Units and players with health are allowed to interact with the game, and consequently when your health drops to zero you are disabled from playing until respawning.


== Starting Health ==
== Starting Health ==
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== Bonus Health Items ==
== Sources ==
{{Navbox|title=Items|titlestyle=background-color:#ffefd7;text-align:center;|list1={{ItemBox|item_name = Monster Rounds}}
{{Navbox|title=Items|titlestyle=background-color:#ffefd7;text-align:center;|list1={{ItemBox|item_name = Monster Rounds}}
{{ItemBox|item_name = Kinetic Dash}}
{{ItemBox|item_name = Kinetic Dash}}
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{{ItemBox|item_name = Boundless Spirit}}
{{ItemBox|item_name = Boundless Spirit}}
{{ItemBox|item_name = Escalating Exposure}}
{{ItemBox|item_name = Escalating Exposure}}
{{ItemBox|item_name = Magic Carpet}}}}{{Stats}}
{{ItemBox|item_name = Magic Carpet}}}}
 
=== Map spawns ===
* [[Golden Statue]]s can provide a permanent increase: +<b>20</b> Health before 10 minutes, +<b>30</b> Health before 25 minutes, or +<b>40</b> Health after 25 minutes.
* Power up runes can provide a temporary Survival buff that provides +<b>400</b> Bonus Health for 160 seconds.
* [[Mid-Boss]] can provide a temporary Rejuvenator Credit buff that provides +200 Bonus Health for three minutes or until death, whichever comes first.
 
{{Stats}}