Health: Difference between revisions

m Maximum Health: Future-proofing the example by removing the specific items listed and just giving an unnamed +100 bonus health item
m Example: Edited to reflect new vitality item % increases based on investment
Line 39: Line 39:
[[Kelvin]] begins the game with 600 Base HP. If Kelvin purchases two tier 1 vitality items, one of which grants 100 bonus health, his max health becomes:
[[Kelvin]] begins the game with 600 Base HP. If Kelvin purchases two tier 1 vitality items, one of which grants 100 bonus health, his max health becomes:


<math>HP_{Max} = 600 \times (1 + (0.11 + 0.11)) + 100 = 832</math>
<math>HP_{Max} = 600 \times (1 + (0.10 + 0.10)) + 100 = 820</math>


If Kelvin then earns a power increase, his base health increases by 50, and his max health becomes:
If Kelvin then earns a power increase, his base health increases by 50, and his max health becomes:


<math>HP_{Max} = (600 + 50) \times (1 + (0.11 + 0.11)) + 100 = 893</math>
<math>HP_{Max} = (600 + 50) \times (1 + (0.10 + 0.10)) + 100 = 880</math>


== Regaining Health ==
== Regaining Health ==