Health: Difference between revisions

Sources: automated table
Toad64 (talk | contribs)
Added segment for the healthbar found in gameinfo.gi. Renamed the header for the other alternate health bar to specify where you enable these health bars from.
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The small yellow and blue bars above the health bar represent bullet [[Damage Shield|shields]] and spirit shields, respectively.
The small yellow and blue bars above the health bar represent bullet [[Damage Shield|shields]] and spirit shields, respectively.


=== Alternate health bar ===
=== Command Line Alternate health bar ===
The alternate health bar is an experimental bar that can be tested by players. This bar always has the same size, and the health count is displayed as markings instead of rectangles. One marking represents 100 health, and a line represents 500 health (from left to right).
The alternate health bar is an experimental bar that can be tested by players. This bar always has the same size, and the health count is displayed as markings instead of rectangles. One marking represents 100 health, and a line represents 500 health (from left to right).
 
[[File:Small healthbars.png|thumb|227x227px|enabled healthbars from gameinfo.gi]]
This health bar also indicates when other players have ultimates ready, represented by an eye icon that fills up when the ultimate is recharged. Shields are represented by a purple bar.
This health bar also indicates when other players have ultimates ready, represented by an eye icon that fills up when the ultimate is recharged. Shields are represented by a purple bar.


The alternate health bar can be enabled with the console command <code>citadel_unit_status_use_new true</code>. The command can be added with a <code>+</code> to the game launch options on Steam to be enabled on startup.
The alternate health bar can be enabled with the console command <code>citadel_unit_status_use_new true</code>. The command can be added with a <code>+</code> to the game launch options on Steam to be enabled on startup.
=== Gameinfo.gi Alternate health Bar ===
There is another experimental health bar accessible to players. Inside the <code>gameinfo.gi</code> in the game's files, under the ConVars block, adding the 2 lines <code>"citadel_unit_status_use_v2" "true"</code> and <code>"citadel_unit_status_use_v2_for_nonplayers" "true"</code> applies this health bar. When at critical health, the 'critical' text will appear next to the health bar. The healthbar scales on the heroes maximum health, with 1 segment for every 1000 health points. A segment that does not represent 1000 health will be shorter than other segments. If this health bar is enabled, the health bar given by <code>citadel_unit_status_use_new true will</code> be overridden.


== Sources ==
== Sources ==