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SerpentofSet (talk | contribs) m →Regaining Health: oops, extra regen is the one that provides extra regen |
link, reword, add navbox |
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</math> | </math> | ||
where <math>HP_0</math> is hero-specific starting base health, <math>N_{PI}</math> is the number of [[Level|Power Increases]] earned, <math>PI_{HP}</math> is hero-specific added base health from each power increase, <math>HP_{Shop}</math> are implicit base health percent increases from [[Vitality]] items, and <math>HP_{Bonus}</math> are bonus health flat increases from various sources. Note that the max health presented in-game is rounded to the nearest integer. | where <math>HP_0</math> is hero-specific starting base health, <math>N_{PI}</math> is the number of [[Level|Power Increases]] earned, <math>PI_{HP}</math> is hero-specific added base health from each power increase, <math>HP_{Shop}</math> are implicit base health percent increases from [[Vitality]] items, and <math>HP_{Bonus}</math> are bonus health flat increases from various sources. Note that the max health presented in-game is rounded up to the nearest integer. | ||
=== Base Health === | === Base Health === | ||
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* Items are the most common source of added bonus health. Bonus health can be found on all three item types, but Vitality items tend to provide the largest amounts. | * Items are the most common source of added bonus health. Bonus health can be found on all three item types, but Vitality items tend to provide the largest amounts. | ||
* [[Golden Statue|Golden statues]] occasionally drop small but permanent added bonus health buffs: '''+20''' before 10 minutes, '''+30''' between 10 and 30 minutes, or '''+40''' after 30 minutes. | * [[Golden Statue|Golden statues]] occasionally drop small but permanent added bonus health buffs: '''+20''' before 10 minutes, '''+30''' between 10 and 30 minutes, or '''+40''' after 30 minutes. | ||
* [[Powerup | * The [[Powerup|Survival Powerup]] immediately grants '''+400''' bonus health, but only for 160 seconds or until death. | ||
* The [[Rejuvenator]] immediately grants '''+200''' bonus health, but only for 3 minutes or until death. | * The [[Rejuvenator]] immediately grants '''+200''' bonus health, but only for 3 minutes or until death. | ||
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'''Health Bars''' are visual indicators of a hero's current health, located just above each hero. Health bars consist of filled orange rectangles, arranged in rows of up to ten. As the hero loses health, the rectangles deplete horizontally. Each full rectangle represents 100 health, and each full row represents 1000 health. | '''Health Bars''' are visual indicators of a hero's current health, located just above each hero. Health bars consist of filled orange rectangles, arranged in rows of up to ten. As the hero loses health, the rectangles deplete horizontally. Each full rectangle represents 100 health, and each full row represents 1000 health. | ||
== | == Sources == | ||
The following items explicitly grant | All [[Vitality|vitality items]] implicitly provide base health based on tier, represented as "Shop Bonuses" in the ingame stats calculation. Tier 1 items provide +11%, Tier 2 items provide +14%, Tier 3 items provide +17%, and Tier 4 items provide +20%. The following items explicitly grant increased bonus health: | ||
{{Item stat table|Bonus Health}} | {{Item stat table|Bonus Health}} | ||
=== Map spawns === | |||
* [[Golden Statue]]s can provide a permanent increase: +<b>20</b> Health before 10 minutes, +<b>30</b> Health before 30 minutes, or +<b>40</b> Health after 30 minutes. | |||
* Power up runes can provide a temporary Survival buff that provides +<b>400</b> Bonus Health for 160 seconds. | |||
* [[Mid-Boss]] can provide a temporary Rejuvenator Credit buff that provides +200 Bonus Health for three minutes or until death, whichever comes first. | |||
{{Stat navbox}} | {{Stat navbox}} | ||
{{Navbox gameplay}} | |||