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SerpentofSet (talk | contribs) m →Maximum Health: Future-proofing the example by removing the specific items listed and just giving an unnamed +100 bonus health item |
SerpentofSet (talk | contribs) m →Example: Edited to reflect new vitality item % increases based on investment |
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[[Kelvin]] begins the game with 600 Base HP. If Kelvin purchases two tier 1 vitality items, one of which grants 100 bonus health, his max health becomes: | [[Kelvin]] begins the game with 600 Base HP. If Kelvin purchases two tier 1 vitality items, one of which grants 100 bonus health, his max health becomes: | ||
<math>HP_{Max} = 600 \times (1 + (0. | <math>HP_{Max} = 600 \times (1 + (0.10 + 0.10)) + 100 = 820</math> | ||
If Kelvin then earns a power increase, his base health increases by 50, and his max health becomes: | If Kelvin then earns a power increase, his base health increases by 50, and his max health becomes: | ||
<math>HP_{Max} = (600 + 50) \times (1 + (0. | <math>HP_{Max} = (600 + 50) \times (1 + (0.10 + 0.10)) + 100 = 880</math> | ||
== Regaining Health == | == Regaining Health == | ||