Health: Difference between revisions

m Example: Edited to reflect new vitality item % increases based on investment
m Maximum Health: Added a note about investment increasing the scaling of vitality item increased health
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where <math>HP_0</math> is hero-specific starting base health, <math>N_{PI}</math> is the number of [[Boons]] earned, <math>PI_{HP}</math> is hero-specific added base health from each boon, <math>HP_{Shop}</math> are implicit base health percent increases from [[Vitality]] items, and <math>HP_{Bonus}</math> are bonus health flat increases from various sources. Note that the max health presented in-game is rounded up to the nearest integer.
where <math>HP_0</math> is hero-specific starting base health, <math>N_{PI}</math> is the number of [[Boons]] earned, <math>PI_{HP}</math> is hero-specific added base health from each boon, <math>HP_{Shop}</math> are implicit base health percent increases from [[Vitality]] items, and <math>HP_{Bonus}</math> are bonus health flat increases from various sources. <math>HP_{Shop}</math> starts at 8% and increases with additional investment in the vitality items category.
 
Note that the max health presented in-game is rounded up to the nearest integer.


=== Base Health ===
=== Base Health ===