Health: Difference between revisions

m Maximum Health: Added a note about investment increasing the scaling of vitality item increased health
m Maximum Health: Moved from "PI" (power increase) terminology to "boons"
Line 7: Line 7:


<math>
<math>
HP_{Max} = \left( HP_0 + N_{PI} \times PI_{HP} \right) \times (1 + \textstyle\sum HP_{Shop} ) + \textstyle\sum HP_{Bonus}
HP_{Max} = \left( HP_0 + N_{Boons} \times HP_{Boon} \right) \times (1 + \textstyle\sum HP_{Shop} ) + \textstyle\sum HP_{Bonus}
</math>
</math>


where <math>HP_0</math> is hero-specific starting base health, <math>N_{PI}</math> is the number of [[Boons]] earned, <math>PI_{HP}</math> is hero-specific added base health from each boon, <math>HP_{Shop}</math> are implicit base health percent increases from [[Vitality]] items, and <math>HP_{Bonus}</math> are bonus health flat increases from various sources. <math>HP_{Shop}</math> starts at 8% and increases with additional investment in the vitality items category.
where <math>HP_0</math> is hero-specific starting base health, <math>N_{Boons}</math> is the number of [[Boons]] earned, <math>HP_{Boon}</math> is hero-specific added base health from each boon, <math>HP_{Shop}</math> are implicit base health percent increases from [[Vitality]] items, and <math>HP_{Bonus}</math> are bonus health flat increases from various sources. <math>HP_{Shop}</math> starts at 8% and increases with additional investment in the vitality items category.


Note that the max health presented in-game is rounded up to the nearest integer.
Note that the max health presented in-game is rounded up to the nearest integer.