Health: Difference between revisionsGive feedback
Added a navbox with the items that grant bonus health. Also, sorry about the excessive tables, i just like having data of items, but i didn't knew where to add the "deeeper / more specific" numbers in case some nerd wants them in the future. all ok. |
→Example Formula: I'm trying to make it a little bit friendlier by adding formulas and making the Kelvin example easier to read. It's still under work tho, so it doesn't look as good... |
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== Bonus Health == | == Bonus Health == | ||
Bonus health can be obtained through Items and Gold Urns. Bonus Health is additive, meaning that it's not affected by Item's percentage increases to Base Health. A "Max HP" buff can be obtained from [[Gold Urn]]s, which functions identically to Bonus Health. | |||
== Temporary Power Up Buff Health == | |||
== Health Formula == | |||
<math> | |||
BaseHP = InitialHP + \overbrace{Level * PowerIncreaseLevel}^{Power-Increase-HP}</math> | |||
== Example Formula == | == Example Formula == | ||
<math> | |||
Health=Base HP + \overbrace{(Base HP * 0.11) + 160HP}^{extra-health} + \overbrace{(Base HP * 0.11)}^{extra-stamina}</math> | |||
600 Base HP, | [[Kelvin]] begins the game with 600 Base HP. If Kelvin picks up [[Extra Health]] then [[Extra Stamina]], then earns a [[Level#Power Increases|power increase]], the HP increase may be broken down the following way: | ||
+ (Extra Health: (600 * 0.11) + 160) = | 600 Base HP, 600 Max HP + (Extra Health: (600 * 0.11) + 160) = | ||
600 Base HP, 826 Max HP | 600 Base HP, 826 Max HP + (Extra Stamina: (600 * 0.11)) = | ||
600 Base HP, 892 Max HP | |||
600 Base HP | If we add to the 600 Base HP another 50 Base HP from the first power increase and recalculate the item formulas: | ||
+ | (Extra Health: (650 * 0.11) + 160) = | ||
(Extra | 650 Base HP, 881.5 Max HP + (Extra Stamina: (650 * 0.11)) = | ||
650 Base HP, 953 Max HP | |||
== Base health based on Power Increase == | == Base health based on Power Increase == | ||