Health: Difference between revisions

Melonzky (talk | contribs)
Added a navbox with the items that grant bonus health. Also, sorry about the excessive tables, i just like having data of items, but i didn't knew where to add the "deeeper / more specific" numbers in case some nerd wants them in the future. all ok.
Melonzky (talk | contribs)
Example Formula: I'm trying to make it a little bit friendlier by adding formulas and making the Kelvin example easier to read. It's still under work tho, so it doesn't look as good...
Line 5: Line 5:


== Bonus Health ==
== Bonus Health ==
Many items such as [[Extra Health]] grant Bonus Health. Bonus Health is not affected by percentage increases to Base Health. A "Max HP" buff can be obtained from [[Gold Urn]]s, which functions identically to Bonus Health.  
Bonus health can be obtained through Items and Gold Urns. Bonus Health is additive, meaning that it's not affected by Item's percentage increases to Base Health. A "Max HP" buff can be obtained from [[Gold Urn]]s, which functions identically to Bonus Health.  
 
== Temporary Power Up Buff Health ==
 
== Health Formula ==
<math>
BaseHP = InitialHP + \overbrace{Level * PowerIncreaseLevel}^{Power-Increase-HP}</math>


== Example Formula ==
== Example Formula ==
[[Kelvin]] begins the game with 600 Base HP. If Kelvin picks up [[Extra Health]] then [[Extra Stamina]], then earns a [[Level#Power Increases|power increase]], the HP increase may be broken down the following way:  
<math>
Health=Base HP + \overbrace{(Base HP * 0.11) + 160HP}^{extra-health} + \overbrace{(Base HP * 0.11)}^{extra-stamina}</math>  


600 Base HP, 600 Max HP  
[[Kelvin]] begins the game with 600 Base HP. If Kelvin picks up [[Extra Health]] then [[Extra Stamina]], then earns a [[Level#Power Increases|power increase]], the HP increase may be broken down the following way: 


+ (Extra Health: (600 * 0.11) + 160) =  
600 Base HP, 600 Max HP + (Extra Health: (600 * 0.11) + 160) =


600 Base HP, 826 Max HP  
600 Base HP, 826 Max HP + (Extra Stamina: (600 * 0.11)) = 


+ (Extra Stamina: (600 * 0.11)) =
600 Base HP, 892 Max HP 


600 Base HP, 892 Max HP   
If we add to the 600 Base HP another 50 Base HP from the first power increase and recalculate the item formulas:  


+ 50 Base HP from power increase, recalculate item formulas:
(Extra Health: (650 * 0.11) + 160) = 


(Extra Health: (650 * 0.11) + 160) = 650 Base HP, 881.5 Max HP
650 Base HP, 881.5 Max HP + (Extra Stamina: (650 * 0.11)) =


+ (Extra Stamina: (650 * 0.11)) = 650 Base HP, 953 Max HP
650 Base HP, 953 Max HP  


== Base health based on Power Increase ==
== Base health based on Power Increase ==