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Drinkaholik (talk | contribs) m More streamlining Tags: Visual edit Mobile edit Mobile web edit |
Drinkaholik (talk | contribs) Grammar, punctuation, and wording Tags: Visual edit Mobile edit Mobile web edit |
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== Starting Health == | == Starting Health == | ||
[[File:Captura de pantalla 2024-10-03 115540.png|thumb|263x263px|Kelvin's Starting Health, at 600 HP and {{Souls|0}}]] | [[File:Captura de pantalla 2024-10-03 115540.png|thumb|263x263px|Kelvin's Starting Health, at 600 HP and {{Souls|0}}]] | ||
'''Starting Health''' is an amount of health that a specific hero is spawned with at the beginning of the match. It | '''Starting Health''' is an amount of health that a specific hero is spawned with at the beginning of the match. It is a predefined amount that remains constant within a match, and differs between heroes. It must not be confused with '''Base Health''', which can change throughout the match. | ||
== Base Health == | == Base Health == | ||
[[File:Captura de pantalla 2024-10-03 115848.png|thumb|247x247px|Kelvin's Base Health at {{Souls|20.0k}}]] | [[File:Captura de pantalla 2024-10-03 115848.png|thumb|247x247px|Kelvin's Base Health at {{Souls|20.0k}}]] | ||
'''Base Health''' includes your starting health plus health gained through [[Level#Power Increases|power increases]]. Once Base | '''Base Health''' includes your starting health plus health gained through [[Level#Power Increases|power increases]]. Once Base Health is increased, it can't be given away, it's a permanent stat increase that will affect and modify multiplicative bonus health buffs and debuffs. | ||
Base HP can be calculated using this formula: | Base HP can be calculated using this formula: | ||
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Bonus health can be obtained through Items, Gold Urns, and Survival power-ups. | Bonus health can be obtained through Items, Gold Urns, and Survival power-ups. | ||
There are two types of bonus health | There are two types of bonus health: additive, and multiplicative | ||
=== Additive Bonus Health === | === Additive Bonus Health === | ||
'''Additive Bonus Health''' refers to any bonus health that is stacked over the hero's '''Base Health.''' It does not alter any other health status that requires multiplication such as '''vitality | '''Additive Bonus Health''' refers to any bonus health that is stacked over the hero's '''Base Health.''' It does not alter any other health status that requires multiplication such as '''vitality items' bonus health''' | ||
An example of this would be: | An example of this would be: | ||
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|8,4% | |8,4% | ||
|} | |} | ||
Because of | Because of their additive nature, Golden Urn buffs don't alter a hero's base health, but instead stack over it. | ||
==== Survival Power-Up Health ==== | ==== Survival Power-Up Health ==== | ||
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The effect will last a total of 160 seconds. Picking more than one Survival power-up will reset the timer, meaning that you cannot stack multiple instances of it. | The effect will last a total of 160 seconds. Picking more than one Survival power-up will reset the timer, meaning that you cannot stack multiple instances of it. | ||
Because of their additive nature, Survival power-ups don't alter a hero's base health, but instead stack over it. | |||
Because of | |||
=== Multiplicative Bonus Health === | === Multiplicative Bonus Health === | ||
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==== Vitality Items Bonus Health ==== | ==== Vitality Items Bonus Health ==== | ||
Vitality Items have an intrinsic multiplicative bonus health buff that increases according to item's tier. It can be seen in the top-right quadrant of each item's description. | Vitality Items have an intrinsic multiplicative bonus health buff that increases according to item's tier. It can be seen in the top-right quadrant of each item's description. The Vitality Item Intrinsic bonus health is independent from the additive bonus health of the item itself, and only applies to the hero's base health: | ||
The Vitality Item Intrinsic bonus health is independent from the additive bonus health of the item itself, and only applies to the hero's base health: | |||
{| class="wikitable" | {| class="wikitable" | ||
!Vitality Item Tier | !Vitality Item Tier | ||
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== Example Formula == | == Example Formula == | ||
[[Kelvin]] begins the game with 600 Base HP. If Kelvin picks up [[Extra Health]] | [[Kelvin]] begins the game with 600 Base HP. If Kelvin picks up [[Extra Health]] and [[Extra Stamina]], and then earns a [[Level#Power Increases|power increase]], the HP increase may be broken down the following way: | ||
600 Base HP, 600 Max HP + (Extra Health: (600 * 0.11) + 160) = | 600 Base HP, 600 Max HP + (Extra Health: (600 * 0.11) + 160) = | ||
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== Health Bars == | == Health Bars == | ||
'''Health Bars''' are located | '''Health Bars''' are located above each hero. They act as a visual representation of how much health the hero has left, with each square unit on the health bar representing 100 HP. | ||
[[File:600 vs 1300.png|thumb|A 600 HP Kelvin right next to a 1300 HP Kelvin]] | [[File:600 vs 1300.png|thumb|A 600 HP Kelvin right next to a 1300 HP Kelvin]] | ||