Health: Difference between revisions

m rename navbox
replace with table, uncontract, formatting, add formula
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== Base Health ==
== Base Health ==
[[File:Captura de pantalla 2024-10-03 115848.png|thumb|247x247px|Kelvin's Base Health at {{Souls|20.0k}}]]
[[File:Captura de pantalla 2024-10-03 115848.png|thumb|247x247px|Kelvin's Base Health at {{Souls|20.0k}}]]
'''Base Health''' includes your starting health plus health gained through [[Level#Power Increases|power increases]]. Once Base Health is increased, it can't be given away, it's a permanent stat increase that will affect and modify multiplicative bonus health buffs and debuffs.  
'''Base Health''' includes your starting health plus health gained through [[Level#Power Increases|power increases]]. Once Base Health is increased, it cannot be given away, it is a permanent stat increase that will affect and modify multiplicative bonus health buffs and debuffs.  


Base HP can be calculated using this formula:  
Base HP can be calculated using this formula:  


<math>
<math>BaseHP = StartingHP + \overbrace{Level * PowerIncrease}^{Power-Increase-HP}</math>  
BaseHP = StartingHP + \overbrace{Level * PowerIncrease}^{Power-Increase-HP}</math>  


== Bonus Health ==
== Bonus Health ==
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An example of this would be:
An example of this would be:


<math>
<math>TotalHP = BaseHP + \overbrace{20 HP}^{Gold-urn-buff} + \overbrace{400 HP}^{Survival-Power-Buff}</math>
TotalHP = BaseHP + \overbrace{20 HP}^{Gold-urn-buff} + \overbrace{400 HP}^{Survival-Power-Buff}</math>


==== Gold Urn Health ====
==== Gold Urn Health ====
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An example of this would be:   
An example of this would be:   


'''<math>
'''<math>TotalHealth= \underbrace {StartingHP + \overbrace{(1level * 50 hp/level)}^{Powe-Increase-HP}}_{BaseHP}+ \overbrace{(Base HP * 0.11) + 160HP}^{extra-health} + \overbrace{(Base HP * 0.11)}^{extra-stamina}</math>'''   
TotalHealth= \underbrace {StartingHP + \overbrace{(1level * 50 hp/level)}^{Powe-Increase-HP}}_{BaseHP}+ \overbrace{(Base HP * 0.11) + 160HP}^{extra-health} + \overbrace{(Base HP * 0.11)}^{extra-stamina}</math>'''   


Multiplicative Bonus Health is calculated based on your current '''Base Health'''. This kind of bonus health will increase until you get to your 14th power increase, where you will no longer be able to increase your base health.   
Multiplicative Bonus Health is calculated based on your current '''Base Health'''. This kind of bonus health will increase until you get to your 14th power increase, where you will no longer be able to increase your base health.   
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|}


== Example Formula ==
== Math ==
The formula for max health is: <math>HP_{max} = \left\lceil \left ( [(HP_{STARTING} + lvl * PI) * (1 + \sum_{i=1}^n \text{Shop Bonus})] + \sum_{i=1}^n \text{BonusHealth} + \sum_{i=1}^n \text{Golden Statues} + PUB + Rejuv \right ) * GC \right\rceil</math><br/>
where:<br/>
<math>
\begin{align}
  HP_{max} &= \text{Max Health,} \\
  HP_{STARTING} &= \text{Starting Health,} \\
  lvl &= \text{Level,} \\
  PI &= \text{Power Increase,} \\
  Shop Bonus &= \text{Percent increase based on the tier,} \\
  BonusHealth &= \text{Increase from item,} \\
  Golden Statues &= \text{Increase from Golden Statues,} \\
  PUB &= \text{400 Bonus Health from Powerup Buff,} \\
  Rejuv &= \text{200 Bonus Health from Rejuvenation Credit,} \\
  GC &=  -15% \text{Max Health from Glass Cannon} \\
\end{align}
</math>
 
=== Example ===
[[Kelvin]] begins the game with 600 Base HP. If Kelvin picks up [[Extra Health]] and [[Extra Stamina]], and then earns a [[Level#Power Increases|power increase]], the HP increase may be broken down the following way:   
[[Kelvin]] begins the game with 600 Base HP. If Kelvin picks up [[Extra Health]] and [[Extra Stamina]], and then earns a [[Level#Power Increases|power increase]], the HP increase may be broken down the following way:   


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== Health Bars ==
== Health Bars ==
[[File:600 vs 1300.png|thumb|A 600 HP Kelvin right next to a 1300 HP Kelvin]]
'''Health Bars''' are located above each hero. They act as a visual representation of how much health the hero has left, with each square unit on the health bar representing 100 HP.
'''Health Bars''' are located above each hero. They act as a visual representation of how much health the hero has left, with each square unit on the health bar representing 100 HP.
[[File:600 vs 1300.png|thumb|A 600 HP Kelvin right next to a 1300 HP Kelvin]]


== Base health based on Power Increase ==
== Base health based on Power Increase ==
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== Sources ==
== Sources ==
{{Navbox|title=Items|titlestyle=background-color:#ffefd7;text-align:center;|list1={{ItemBox|item_name = Monster Rounds}}
All [[Vitality|vitality items]] implicitly provide base health based on tier, represented as "Shop Bonuses" in the ingame stats calculation. Tier 1 items provide +11%, Tier 2 items provide +14%, Tier 3 items provide +17%, and Tier 4 items provide +20%. The following items explicitly grant increased bonus health:
{{ItemBox|item_name = Kinetic Dash}}
{{Item stat table|Bonus Health}}
{{ItemBox|item_name = Melee Charge}}
{{ItemBox|item_name = Fleetfoot}}
{{ItemBox|item_name = Burst Fire}}
{{ItemBox|item_name = Hunter's Aura}}
{{ItemBox|item_name = Toxic Bullets}}
{{ItemBox|item_name = Heroic Aura}}
{{ItemBox|item_name = Frenzy}}
{{ItemBox|item_name = Ricochet}}
{{ItemBox|item_name = Vampiric Burst}}|list2={{ItemBox|item_name = Enduring Spirit}}
{{ItemBox|item_name = Extra Health}}
{{ItemBox|item_name = Extra Regen}}
{{ItemBox|item_name = Melee Lifesteal}}
{{ItemBox|item_name = Healing Rite}}
{{ItemBox|item_name = Bullet Lifesteal}}
{{ItemBox|item_name = Debuff Reducer}}
{{ItemBox|item_name = Enduring Speed}}
{{ItemBox|item_name = Healbane}}
{{ItemBox|item_name = Reactive Barrier}}
{{ItemBox|item_name = Spirit Lifesteal}}
{{ItemBox|item_name = Divine Barrier}}
{{ItemBox|item_name = Health Nova}}
{{ItemBox|item_name = Return Fire}}
{{ItemBox|item_name = Fortitude}}
{{ItemBox|item_name = Lifestrike}}
{{ItemBox|item_name = Debuff Remover}}
{{ItemBox|item_name = Majestic Leap}}
{{ItemBox|item_name = Metal Skin}}
{{ItemBox|item_name = Rescue Beam}}
{{ItemBox|item_name = Inhibitor}}
{{ItemBox|item_name = Leech}}
{{ItemBox|item_name = Colossus}}
{{ItemBox|item_name = Unstoppable}}|list3={{ItemBox|item_name = Ammo Scavenger}}
{{ItemBox|item_name = Extra Spirit}}
{{ItemBox|item_name = Infuser}}
{{ItemBox|item_name = Bullet Resist Shredder}}
{{ItemBox|item_name = Duration Extender}}
{{ItemBox|item_name = Suppressor}}
{{ItemBox|item_name = Withering Whip}}
{{ItemBox|item_name = Improved Spirit}}
{{ItemBox|item_name = Mystic Slow}}
{{ItemBox|item_name = Superior Duration}}
{{ItemBox|item_name = Surge of Power}}
{{ItemBox|item_name = Torment Pulse}}
{{ItemBox|item_name = Boundless Spirit}}
{{ItemBox|item_name = Escalating Exposure}}
{{ItemBox|item_name = Magic Carpet}}}}


=== Map spawns ===
=== Map spawns ===