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SerpentofSet (talk | contribs) m →Example: Edited to reflect new vitality item % increases based on investment |
SerpentofSet (talk | contribs) m →Maximum Health: Added a note about investment increasing the scaling of vitality item increased health |
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</math> | </math> | ||
where <math>HP_0</math> is hero-specific starting base health, <math>N_{PI}</math> is the number of [[Boons]] earned, <math>PI_{HP}</math> is hero-specific added base health from each boon, <math>HP_{Shop}</math> are implicit base health percent increases from [[Vitality]] items, and <math>HP_{Bonus}</math> are bonus health flat increases from various sources. Note that the max health presented in-game is rounded up to the nearest integer. | where <math>HP_0</math> is hero-specific starting base health, <math>N_{PI}</math> is the number of [[Boons]] earned, <math>PI_{HP}</math> is hero-specific added base health from each boon, <math>HP_{Shop}</math> are implicit base health percent increases from [[Vitality]] items, and <math>HP_{Bonus}</math> are bonus health flat increases from various sources. <math>HP_{Shop}</math> starts at 8% and increases with additional investment in the vitality items category. | ||
Note that the max health presented in-game is rounded up to the nearest integer. | |||
=== Base Health === | === Base Health === | ||