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Sparkz9502 (talk | contribs) Fixing inaccurate information: modern rejuv does not provide any HP buff, and bonus HP from statues is lower than what is stated |
Gammaton32 (talk | contribs) automated numbers |
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* Items are the most common source of added bonus health. Bonus health can be found on all three item types, but Vitality items tend to provide the largest amounts. | * Items are the most common source of added bonus health. Bonus health can be found on all three item types, but Vitality items tend to provide the largest amounts. | ||
* [[Golden Statue|Golden statues]] occasionally drop small but permanent added bonus health buffs: '''+ | * [[Golden Statue|Golden statues]] occasionally drop small but permanent added bonus health buffs: '''+{{MiscData|hp_permanent_pickup|Modifer|ScriptValues|1|value}}''' before 10 minutes, '''+{{MiscData|hp_permanent_pickup_lv2|Modifer|ScriptValues|1|value}}''' between 10 and 30 minutes, or '''+{{MiscData|hp_permanent_pickup_lv3|Modifer|ScriptValues|1|value}}''' after 30 minutes. | ||
* The [[Powerup|Survival Powerup]] immediately grants '''+ | * The [[Powerup|Survival Powerup]] immediately grants '''+{{MiscData|survival_powerup_pickup|Modifer|ModifierValues|1|valueMin}}''' to '''+{{MiscData|survival_powerup_pickup|Modifer|ModifierValues|1|valueMax}}''' bonus health (scales as game goes on), but only for 160 seconds or until death. | ||
Bonus Health is not scaled by increased base health. Bonus health is added after the increased base health multiplier has been applied to base health. | Bonus Health is not scaled by increased base health. Bonus health is added after the increased base health multiplier has been applied to base health. | ||
=== Example === | === Example === | ||
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{{Item stat table|Bonus Health}} | {{Item stat table|Bonus Health}} | ||
The following items increase base health based on percentage: | The following items increase or decrease base health based on percentage: | ||
{{Item stat table|Bonus Base Health}} | {{Item stat table|Bonus Base Health}} | ||
=== Map spawns === | === Map spawns === | ||
* [[Golden Statue]]s can provide a permanent increase: +<b> | * [[Golden Statue]]s can provide a permanent increase: +<b>{{MiscData|hp_permanent_pickup|Modifer|ScriptValues|1|value}}</b> Health before 10 minutes, +<b>{{MiscData|hp_permanent_pickup_lv2|Modifer|ScriptValues|1|value}}</b> Health before 30 minutes, or +<b>{{MiscData|hp_permanent_pickup_lv3|Modifer|ScriptValues|1|value}}</b> Health after 30 minutes. | ||
* [[Powerup]] runes can provide a temporary Survival buff that provides +''' | * [[Powerup]] runes can provide a temporary Survival buff that provides +'''{{MiscData|survival_powerup_pickup|Modifer|ModifierValues|1|valueMin}}''' to +'''{{MiscData|survival_powerup_pickup|Modifer|ModifierValues|1|valueMax}}''' Bonus Health for 160 seconds (scaling with game time from 5 to 40 minutes). | ||
{{Stat navbox}} | {{Stat navbox}} | ||
{{Navbox gameplay}} | {{Navbox gameplay}} | ||