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Added segment for the healthbar found in gameinfo.gi. Renamed the header for the other alternate health bar to specify where you enable these health bars from. |
update to the gameinfo.gi healthbar info |
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=== Gameinfo.gi Alternate health Bar === | === Gameinfo.gi Alternate health Bar === | ||
There is another experimental health bar accessible to players. Inside the <code>gameinfo.gi</code> in the game's files, under the ConVars block, adding the 2 lines <code>"citadel_unit_status_use_v2" "true"</code> and <code>"citadel_unit_status_use_v2_for_nonplayers" "true"</code> applies this health bar. When at critical health, the 'critical' text will appear | There is another experimental health bar accessible to players. Inside the <code>gameinfo.gi</code> in the game's files, under the ConVars block, adding the 2 lines <code>"citadel_unit_status_use_v2" "true"</code> and <code>"citadel_unit_status_use_v2_for_nonplayers" "true"</code> applies this health bar. When at critical health, the 'critical' text will appear above the hero. | ||
The healthbar scales on the heroes maximum health, with 1 segment for every 1000 health points. A segment that does not represent 1000 health will be shorter than other segments. If a hero uses stamina bar, a stamina tracker appears over their head. The tracker will dots to represent the stamina pool. A filled dot is stamina the hero can use, and an empty dot is stamina that has to be regenerated. | |||
If this health bar is enabled, the health bar given by <code>citadel_unit_status_use_new true will</code> be overridden. | |||
== Sources == | == Sources == | ||