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== Notes == | == Notes == | ||
As players take damage, their health will slowly recover over time. While [[Death|dead]], players will not be able to regenerate health. Standing in base will quickly regenerate the player's health, allowing them recover from fights. Most sources of health regen are additive, with a few instead being multiplicative. | As players take damage, their health will slowly recover over time. While [[Death|dead]], players will not be able to regenerate health. Standing in base will quickly regenerate the player's health, allowing them recover from fights. Most sources of health regen are additive (Health regen), with a few instead being multiplicative (Max Health regen). both types of regen do not increase by leveling up. | ||
== Starting Base Regeneration == | == Starting Base Regeneration == | ||
[[File:Regen2.png|thumb|Health Regeneration on the player's HUD]] | [[File:Regen2.png|thumb|Health Regeneration on the player's HUD]] | ||
Heroes usually start with a +2 HP/sec Health Regeneration | Heroes usually start with a +2 HP/sec Health Regeneration | ||
== Sources == | == Sources == | ||
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{{Item stat table|Max Health Regen}} | {{Item stat table|Max Health Regen}} | ||
=== Map spawns === | === Map spawns for Max Health Regen === | ||
* Power up runes can provide a temporary Survival buff that provides +<b>1</b>% Max Health Regen for 160 seconds. | * Power up runes can provide a temporary Survival buff that provides +<b>1</b>% Max Health Regen for 160 seconds. | ||
{{Stat navbox}} | {{Stat navbox}} | ||