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	<id>https://deadlock.wiki/Heavy_Melee/Heavy_Melee_Cancel?action=history&amp;feed=atom</id>
	<title>Heavy Melee/Heavy Melee Cancel - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://deadlock.wiki/Heavy_Melee/Heavy_Melee_Cancel?action=history&amp;feed=atom"/>
	<link rel="alternate" type="text/html" href="https://deadlock.wiki/Heavy_Melee/Heavy_Melee_Cancel?action=history"/>
	<updated>2026-09-13T13:52:11Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.46.0</generator>
	<entry>
		<id>https://deadlock.wiki/Heavy_Melee/Heavy_Melee_Cancel?diff=84003&amp;oldid=prev</id>
		<title>Monster Domosed at 14:33, 19 June 2026</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Heavy_Melee/Heavy_Melee_Cancel?diff=84003&amp;oldid=prev"/>
		<updated>2026-06-19T14:33:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:33, 19 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l62&quot;&gt;Line 62:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 62:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{AbilityIcon|Frozen Shelter}} &amp;lt;ref&amp;gt;True HMC&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{AbilityIcon|Frozen Shelter}} &amp;lt;ref&amp;gt;True HMC&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Movement]]&lt;/del&gt;[[Category:Universal Tech]]{{DISPLAYTITLE:Heavy Melee Cancel}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Universal Tech]]{{DISPLAYTITLE:Heavy Melee Cancel}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Monster Domosed</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Heavy_Melee/Heavy_Melee_Cancel?diff=62557&amp;oldid=prev</id>
		<title>166.205.87.51: /* Items That Cancel Heavy Melee */</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Heavy_Melee/Heavy_Melee_Cancel?diff=62557&amp;oldid=prev"/>
		<updated>2026-03-12T20:54:05Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Items That Cancel Heavy Melee&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:54, 12 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l35&quot;&gt;Line 35:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 35:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{Souls|1,600}} || {{ItemType|Weapon}} || {{ItemIcon|Fleetfoot}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{Souls|1,600}} || {{ItemType|Weapon}} || {{ItemIcon|Fleetfoot}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| {{Souls|1,600}} || {{ItemType|Armor}} || {{ItemIcon|Restorative Locket}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{Souls|3,200}} || {{ItemType|Armor}} || {{ItemIcon|Fury Trance}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{Souls|3,200}} || {{ItemType|Armor}} || {{ItemIcon|Fury Trance}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key deadlock:diff:1.41:old-54042:rev-62557:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>166.205.87.51</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Heavy_Melee/Heavy_Melee_Cancel?diff=54042&amp;oldid=prev</id>
		<title>Monster Domosed at 10:55, 25 January 2026</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Heavy_Melee/Heavy_Melee_Cancel?diff=54042&amp;oldid=prev"/>
		<updated>2026-01-25T10:55:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:55, 25 January 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|inputs=[[Heavy Melee]], then use active item or ability during lunge phase&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|inputs=[[Heavy Melee]], then use active item or ability during lunge phase&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A {{Tooltip|&#039;&#039;&#039;Heavy Melee Cancel&#039;&#039;&#039;|Also known as HMC, Melee Cancels}} allows you to cancel the recovery of a [[Heavy Melee]] using certain active items or abilities. By activating &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;specific &lt;/del&gt;items during the lunge phase of a Heavy Melee, you can maintain lunge momentum for extended movement.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A {{Tooltip|&#039;&#039;&#039;Heavy Melee Cancel&#039;&#039;&#039;|Also known as HMC, Melee Cancels}} &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;allows you to cancel the recovery of a [[Heavy Melee]] using certain active items or abilities. By activating &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;certain &lt;/ins&gt;items during the lunge phase of a Heavy Melee, you can maintain &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;lunge momentum for extended movement &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;opportunities&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To perform a Heavy Melee Cancel, either &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;purchase &lt;/del&gt;active items that allow &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cancellation &lt;/del&gt;or play characters &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with &lt;/del&gt;abilities that can cancel Heavy Melee. Start a Heavy Melee, and while lunging &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;forward&lt;/del&gt;, activate the item &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or ability&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To perform a Heavy Melee Cancel, either &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;buy the &lt;/ins&gt;active items that allow &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you to cancel Heavy Melee &lt;/ins&gt;or play &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;certain &lt;/ins&gt;characters &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that have &lt;/ins&gt;abilities that can cancel Heavy Melee. Start a Heavy Melee, and while &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you are &lt;/ins&gt;lunging &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;forwards&lt;/ins&gt;, activate the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;active &lt;/ins&gt;item.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Heavy Melee Cancels can be split into two categories: &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;True&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;False&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Heavy Melee Cancels can be split into two categories: &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;True&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;False&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A &#039;&#039;&#039;&#039;&#039;True&#039;&#039;&#039;&#039;&#039; Heavy Melee Cancel allows full actionability &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;afterward&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These &lt;/del&gt;can only be executed with certain active items. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A &#039;&#039;&#039;&#039;&#039;True&#039;&#039;&#039;&#039;&#039; Heavy Melee Cancel allows &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for &lt;/ins&gt;full actionability &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;afterwards&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;True Heavy Melee Cancels &lt;/ins&gt;can only be executed with certain active items.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A &#039;&#039;&#039;&#039;&#039;False&#039;&#039;&#039;&#039;&#039; Heavy Melee Cancel cancels the Heavy Melee but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;does not &lt;/del&gt;allow actionability &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;afterward&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These &lt;/del&gt;are executed with certain character abilities&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, putting &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in &lt;/del&gt;a special state that prevents normal actions (e.g., {{HeroIcon|Kelvin}}&#039;s {{AbilityIcon|Ice Path}}). The exception is {{HeroIcon|Kelvin}}&#039;s {{AbilityIcon|Frozen Shelter}}, which is a True Heavy Melee Cancel.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A &#039;&#039;&#039;&#039;&#039;False&#039;&#039;&#039;&#039;&#039; Heavy Melee Cancel cancels the Heavy Melee&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doesn&#039;t &lt;/ins&gt;allow &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for &lt;/ins&gt;actionability &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;afterwards&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;False Heavy Melee Cancels &lt;/ins&gt;are executed with certain character abilities&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;; these abilities put &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;into &lt;/ins&gt;a special state that prevents normal actions (e.g., {{HeroIcon|Kelvin}}&#039;s {{AbilityIcon|Ice Path}}). The exception is {{HeroIcon|Kelvin}}&#039;s {{AbilityIcon|Frozen Shelter}}, which is a True Heavy Melee Cancel.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;True Heavy Melee Cancels are the only type &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;suitable &lt;/del&gt;for movement. To &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;maximize momentum&lt;/del&gt;, cancel at the endpoint of the lunge phase (when you are fastest), then &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;perform a &lt;/del&gt;[[Slide Bunnyhopping|Slide Bunnyhop]]. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Momentum is preserved &lt;/del&gt;from the moment the active item &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is activated, allowing free turning &lt;/del&gt;during the lunge without affecting speed &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;afterward&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;True Heavy Melee Cancels are the only type &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that can be utilised &lt;/ins&gt;for movement. To &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;maximise movement potential&lt;/ins&gt;, cancel &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Heavy Melee &lt;/ins&gt;at the endpoint of the lunge phase (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;since that is &lt;/ins&gt;when you are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;fastest), then [[Slide Bunnyhopping|Slide Bunnyhop]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;afterwards&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Heavy Melee Cancels maintain the momentum &lt;/ins&gt;from the moment &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you activate &lt;/ins&gt;the active item&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;; this means you can turn freely &lt;/ins&gt;during the lunge &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;phase &lt;/ins&gt;without affecting speed &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;afterwards&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The {{ItemType|Weapon}} {{ItemIcon|Melee Charge}} &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;significantly &lt;/del&gt;impacts True Heavy Melee Cancels. Its &#039;&#039;+Heavy Melee Distance&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stat &lt;/del&gt;increases peak lunge &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;speed&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;preserving &lt;/del&gt;even greater momentum.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The {{ItemType|Weapon}} {{ItemIcon|Melee Charge}} &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heavily &lt;/ins&gt;impacts True Heavy Melee Cancels. Its &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stat of &lt;/ins&gt;&#039;&#039;+Heavy Melee Distance&#039;&#039; increases &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;peak &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;speed during the &lt;/ins&gt;lunge &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;phase&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which can be preserved for &lt;/ins&gt;even greater momentum.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;False Heavy Melee Cancels are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mainly &lt;/del&gt;useful &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for baiting &lt;/del&gt;opponents or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;minor &lt;/del&gt;positioning adjustments.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;False Heavy Melee Cancels are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;much less &lt;/ins&gt;useful&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;; their main use is to parry bait &lt;/ins&gt;opponents or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for small &lt;/ins&gt;positioning adjustments.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===== Items That Cancel Heavy Melee =====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===== Items That Cancel Heavy Melee =====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l47&quot;&gt;Line 47:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 47:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===== Abilities That Cancel Heavy Melee =====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===== Abilities That Cancel Heavy Melee =====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some characters can perform Heavy Melee Cancel using abilities, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but cannot &lt;/del&gt;act immediately afterward.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some characters can perform Heavy Melee Cancel using &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their &lt;/ins&gt;abilities&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. However&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they are unable to &lt;/ins&gt;act immediately afterward &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;due to the nature of their abilities&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Character !! Ability&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Character !! Ability&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key deadlock:diff:1.41:old-54036:rev-54042:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Monster Domosed</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Heavy_Melee/Heavy_Melee_Cancel?diff=54036&amp;oldid=prev</id>
		<title>Monster Domosed: created</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Heavy_Melee/Heavy_Melee_Cancel?diff=54036&amp;oldid=prev"/>
		<updated>2026-01-25T09:43:07Z</updated>

		<summary type="html">&lt;p&gt;created&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Message box&lt;br /&gt;
 | bgcolor = #f8f7f5&lt;br /&gt;
 | bdcolor = #e1d2b3&lt;br /&gt;
 | image = Kelvin.png&lt;br /&gt;
 | quote = I&amp;#039;ll slow them down!&lt;br /&gt;
 | notice = In the [[Update:April 17, 2025|April 17, 2025 Update]], Heavy Melee Cancel momentum preservation was substantially reduced, limiting its movement potential. While the cancel still works mechanically, the distance and speed gained from the technique are now much lower than before.&lt;br /&gt;
}}&lt;br /&gt;
{{MovementTabs|Heavy Melee|Overview, Heavy Melee Cancel, Heavy Melee Cancel Extension, Hidden Melee}}&lt;br /&gt;
{{TechCard&lt;br /&gt;
|name=Heavy Melee Cancel&lt;br /&gt;
|file=heavymeleecancel.mp4&lt;br /&gt;
|tech_type=Universal Tech&lt;br /&gt;
|difficulty=Advanced Easy&lt;br /&gt;
|character_dependent={{Tooltip|No|If using active items}}, {{Tooltip|Yes|If using abilities}}&lt;br /&gt;
|inputs=[[Heavy Melee]], then use active item or ability during lunge phase&lt;br /&gt;
}}&lt;br /&gt;
A {{Tooltip|&amp;#039;&amp;#039;&amp;#039;Heavy Melee Cancel&amp;#039;&amp;#039;&amp;#039;|Also known as HMC, Melee Cancels}} allows you to cancel the recovery of a [[Heavy Melee]] using certain active items or abilities. By activating specific items during the lunge phase of a Heavy Melee, you can maintain lunge momentum for extended movement.&lt;br /&gt;
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To perform a Heavy Melee Cancel, either purchase active items that allow cancellation or play characters with abilities that can cancel Heavy Melee. Start a Heavy Melee, and while lunging forward, activate the item or ability.&lt;br /&gt;
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Heavy Melee Cancels can be split into two categories: &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;True&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;False&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;  &lt;br /&gt;
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* A &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;True&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; Heavy Melee Cancel allows full actionability afterward. These can only be executed with certain active items.  &lt;br /&gt;
* A &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;False&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; Heavy Melee Cancel cancels the Heavy Melee but does not allow actionability afterward. These are executed with certain character abilities, putting you in a special state that prevents normal actions (e.g., {{HeroIcon|Kelvin}}&amp;#039;s {{AbilityIcon|Ice Path}}). The exception is {{HeroIcon|Kelvin}}&amp;#039;s {{AbilityIcon|Frozen Shelter}}, which is a True Heavy Melee Cancel.&lt;br /&gt;
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True Heavy Melee Cancels are the only type suitable for movement. To maximize momentum, cancel at the endpoint of the lunge phase (when you are fastest), then perform a [[Slide Bunnyhopping|Slide Bunnyhop]]. Momentum is preserved from the moment the active item is activated, allowing free turning during the lunge without affecting speed afterward.&lt;br /&gt;
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The {{ItemType|Weapon}} {{ItemIcon|Melee Charge}} significantly impacts True Heavy Melee Cancels. Its &amp;#039;&amp;#039;+Heavy Melee Distance&amp;#039;&amp;#039; stat increases peak lunge speed, preserving even greater momentum.&lt;br /&gt;
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False Heavy Melee Cancels are mainly useful for baiting opponents or minor positioning adjustments.&lt;br /&gt;
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===== Items That Cancel Heavy Melee =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Price {{Souls}} !! Type of Item !! Item Name&lt;br /&gt;
|-&lt;br /&gt;
| {{Souls|1,600}} || {{ItemType|Weapon}} || {{ItemIcon|Fleetfoot}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Souls|3,200}} || {{ItemType|Armor}} || {{ItemIcon|Fury Trance}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Souls|6,400}} || {{ItemType|Armor}} || {{ItemIcon|Colossus}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Souls|6,400}} || {{ItemType|Armor}} || {{ItemIcon|Unstoppable}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Souls|6,400}} || {{ItemType|Armor}} || {{ItemIcon|Vampiric Burst}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Abilities That Cancel Heavy Melee =====&lt;br /&gt;
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Some characters can perform Heavy Melee Cancel using abilities, but cannot act immediately afterward.&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Character !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Dynamo}} || {{AbilityIcon|Singularity}}&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Ivy}} || {{AbilityIcon|Stone Form}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |{{HeroIcon|Kelvin}}&lt;br /&gt;
| {{AbilityIcon|Ice Path}}&lt;br /&gt;
|-&lt;br /&gt;
| {{AbilityIcon|Frozen Shelter}} &amp;lt;ref&amp;gt;True HMC&amp;lt;/ref&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Movement]][[Category:Universal Tech]]{{DISPLAYTITLE:Heavy Melee Cancel}}&lt;/div&gt;</summary>
		<author><name>Monster Domosed</name></author>
	</entry>
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