<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://deadlock.wiki/Heavy_Melee/Hidden_Melee?action=history&amp;feed=atom</id>
	<title>Heavy Melee/Hidden Melee - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://deadlock.wiki/Heavy_Melee/Hidden_Melee?action=history&amp;feed=atom"/>
	<link rel="alternate" type="text/html" href="https://deadlock.wiki/Heavy_Melee/Hidden_Melee?action=history"/>
	<updated>2026-09-15T14:22:23Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.46.0</generator>
	<entry>
		<id>https://deadlock.wiki/Heavy_Melee/Hidden_Melee?diff=92076&amp;oldid=prev</id>
		<title>Noxol: /* Added Victor to the list of characters */</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Heavy_Melee/Hidden_Melee?diff=92076&amp;oldid=prev"/>
		<updated>2026-07-13T14:09:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Added Victor to the list of characters&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:09, 13 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l92&quot;&gt;Line 92:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 92:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{AbilityIcon|Boot Kick}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{AbilityIcon|Boot Kick}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Animation hidden. Heavy Melee after casting Boot Kick.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Animation hidden. Heavy Melee after casting Boot Kick.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|{{HeroIcon|Victor}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|{{AbilityIcon|Shocking Reanimation}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Animation hidden. Heavy Melee right before Shocking Reanimation.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Movement]][[Category:Universal Tech]]{{DISPLAYTITLE:Hidden Melee}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Movement]][[Category:Universal Tech]]{{DISPLAYTITLE:Hidden Melee}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key deadlock:diff:1.41:old-58427:rev-92076:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Noxol</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Heavy_Melee/Hidden_Melee?diff=58427&amp;oldid=prev</id>
		<title>82.65.138.144: /* Characters That Can Perform a Hidden Melee */</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Heavy_Melee/Hidden_Melee?diff=58427&amp;oldid=prev"/>
		<updated>2026-02-08T22:27:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Characters That Can Perform a Hidden Melee&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:27, 8 February 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l88&quot;&gt;Line 88:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 88:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{AbilityIcon|Shadow Transformation}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| {{AbilityIcon|Shadow Transformation}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Animation hidden. Buffer Heavy Melee after casting Shadow Form.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Animation hidden. Buffer Heavy Melee after casting Shadow Form.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| {{HeroIcon|Silver}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| {{AbilityIcon|Boot Kick}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| Animation hidden. Heavy Melee after casting Boot Kick.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Movement]][[Category:Universal Tech]]{{DISPLAYTITLE:Hidden Melee}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Movement]][[Category:Universal Tech]]{{DISPLAYTITLE:Hidden Melee}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key deadlock:diff:1.41:old-56539:rev-58427:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>82.65.138.144</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Heavy_Melee/Hidden_Melee?diff=56539&amp;oldid=prev</id>
		<title>Monster Domosed at 16:27, 31 January 2026</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Heavy_Melee/Hidden_Melee?diff=56539&amp;oldid=prev"/>
		<updated>2026-01-31T16:27:19Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:27, 31 January 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l89&quot;&gt;Line 89:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 89:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Animation hidden. Buffer Heavy Melee after casting Shadow Form.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Animation hidden. Buffer Heavy Melee after casting Shadow Form.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Movement]][[Category:Universal Tech]]{{DISPLAYTITLE:Hidden Melee}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key deadlock:diff:1.41:old-56528:rev-56539:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Monster Domosed</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Heavy_Melee/Hidden_Melee?diff=56528&amp;oldid=prev</id>
		<title>Monster Domosed: created</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Heavy_Melee/Hidden_Melee?diff=56528&amp;oldid=prev"/>
		<updated>2026-01-31T15:41:58Z</updated>

		<summary type="html">&lt;p&gt;created&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{MovementTabs|Heavy Melee|Overview, Heavy Melee Cancel, Heavy Melee Cancel Extension, Hidden Melee}}&lt;br /&gt;
{{TechCard&lt;br /&gt;
|name=Hidden Melee&lt;br /&gt;
|file=hiddenmelee.mp4&lt;br /&gt;
|tech_type=Universal Tech&lt;br /&gt;
|difficulty=Basic Mechanics&lt;br /&gt;
|character_dependent=Yes&lt;br /&gt;
|inputs=Use an ability then buffer a [[Heavy Melee]]&lt;br /&gt;
}}&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;Hidden Melee&amp;#039;&amp;#039;&amp;#039; is a [[Heavy Melee]] whose animations are hidden/obscured using abilities. Certain animations tied to abilities have a higher &amp;quot;priority&amp;quot; than the Heavy Melee animation, overriding it and therefore &amp;quot;hiding&amp;quot; the melee animation.&lt;br /&gt;
&lt;br /&gt;
Hidden Melees makes parrying harder, since there is less visual tells on screen. However, a person can still parry based off the sound and flame effects around your fist.&lt;br /&gt;
&lt;br /&gt;
A Hidden Melee only hides the animation with another animation; a common misconception is that some Hidden Melees also obscures sound and particle effects. These are &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; Hidden Melees: they are client-sided only and enemies can still hear the sound and particle effects.&lt;br /&gt;
&lt;br /&gt;
Hidden Melees can be either hidden or obscured:&lt;br /&gt;
* When a Hidden Melee is hidden, the melee animation is fully hidden and no part of it can be seen.&lt;br /&gt;
* When a Hidden Melee is obscured, the melee animation can still be partially seen.&lt;br /&gt;
&lt;br /&gt;
The execution depends on the character and their abilities; they are typically performed by using an ability then buffering a Heavy Melee afterwards. The timing can vary; for example, {{HeroIcon|Viscous}}&amp;#039; Hidden Melee can be executed quite easily, at any point during his animation. {{HeroIcon|Seven}}&amp;#039;s Hidden Melee is a three tick window and is considerably harder.&lt;br /&gt;
&lt;br /&gt;
===== Characters That Can Perform a Hidden Melee =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Character&lt;br /&gt;
! Ability&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Bebop}}&lt;br /&gt;
| {{AbilityIcon|Exploding Uppercut}}&lt;br /&gt;
| Animation hidden. Buffer Heavy Melee when using Exploding Uppercut. Heavy Melee is much shorter.&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Grey Talon}}&lt;br /&gt;
| {{AbilityIcon|Charged Shot}}&lt;br /&gt;
| Animation hidden. Buffer Heavy Melee when using Charged Shot.&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Holliday}}&lt;br /&gt;
| {{AbilityIcon|Bounce Pad}}&lt;br /&gt;
| Animation hidden. Buffer when landing (only when stomping, can only occur once per pad).&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{HeroIcon|Kelvin}}&lt;br /&gt;
| {{AbilityIcon|Ice Path}}&lt;br /&gt;
| Animation hidden. Heavy Melee, then cast Ice Path.&lt;br /&gt;
|-&lt;br /&gt;
| {{AbilityIcon|Frozen Shelter}}&lt;br /&gt;
| Animation hidden. Heavy Melee while casting Ice Dome or cast then Heavy Melee.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | {{HeroIcon|Lash}}&lt;br /&gt;
| {{AbilityIcon|Grapple}}&lt;br /&gt;
| Animation hidden. Can Hidden Melee during Grapple for ~3 seconds after initial Grapple.&lt;br /&gt;
|-&lt;br /&gt;
| {{AbilityIcon|Flog}}&lt;br /&gt;
| Animation hidden. Cast Flog and buffer Heavy Melee.&lt;br /&gt;
|-&lt;br /&gt;
| {{AbilityIcon|Ground Strike}}&lt;br /&gt;
| Animation hidden. Cast Ground Strike and buffer Heavy Melee.&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Mina}}&lt;br /&gt;
| {{AbilityIcon|Nox Nostra}}&lt;br /&gt;
| Animation hidden. During the entirety of the ult.&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Mo &amp;amp; Krill}}&lt;br /&gt;
| {{AbilityIcon|Sand Blast}}&lt;br /&gt;
| Animation hidden. After throwing Sand Blast, Heavy Melee.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{HeroIcon|Seven}}&lt;br /&gt;
| {{AbilityIcon|Lightning Ball}}&lt;br /&gt;
| Animation hidden. Cast Lightning Ball and buffer Heavy Melee.&lt;br /&gt;
|-&lt;br /&gt;
| {{AbilityIcon|Static Charge}}&lt;br /&gt;
| Animation hidden. Cast Static Charge and buffer Heavy Melee.&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Shiv}}&lt;br /&gt;
| {{AbilityIcon|Killing Blow}}&lt;br /&gt;
| Animation hidden. Buffer Heavy Melee after casting Killing Blow.&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Viscous}}&lt;br /&gt;
| {{AbilityIcon|Puddle Punch}}&lt;br /&gt;
| Animation obscured. While Puddle Punch is emerging, Heavy Melee.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{HeroIcon|Vyper}}&lt;br /&gt;
| {{AbilityIcon|Screwjab Dagger}}&lt;br /&gt;
| Animation hidden. Cast Screwjab and buffer Heavy Melee.&lt;br /&gt;
|-&lt;br /&gt;
| {{AbilityIcon|Petrifying Bola}}&lt;br /&gt;
| Animation hidden. Cast Petrifying Bola and buffer Heavy Melee.&lt;br /&gt;
|-&lt;br /&gt;
| {{HeroIcon|Yamato}}&lt;br /&gt;
| {{AbilityIcon|Shadow Transformation}}&lt;br /&gt;
| Animation hidden. Buffer Heavy Melee after casting Shadow Form.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Monster Domosed</name></author>
	</entry>
</feed>