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Hero Roster: Grey talon originally had Dynamo's hero description changed in order to be correct
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'''Heroes''' are the playable characters of ''[[Deadlock]]''. There are currently 21 heroes available with more to be released as the game develops.
{{Tabber|Heroes|Hero Comparison Table|Heroes by release|Voice actors|l1=Heroes|l2=Comparison Table|l3=Release Dates|l4=Voice Actors}}
{{Quotation|[[The New York Oracle]]|While most of New York remains huddled in their apartments, 12 individuals seek to make contact with The Patron.||Newscaster_headline_04.mp3}}
'''Heroes''' are the playable characters of ''[[Deadlock]]''.


There are currently '''{{Heroes count|Released}}''' heroes available, with more to be released as the game develops.{{Hero Navbox}}
==Overview==
==Overview==
Each hero wields their own unique weapon, which is their main way of dealing damage. Most weapons have a zoom in functionality, while others have alt-fires.  
Heroes come in a wide variety in Deadlock, each with their own specialisations and playstyles. Each hero wields their own unique primary weapon which has its own name, stats and weapon type. Weapons are affected by [[Weapon]] Class [[Items]] and are the primary means of dealing damage for most heroes. Some weapons possess an alternate fire mode activated with <code>RMB</code>.
Most heroes have four activated abilities which are bound to 1, 2, 3, and 4 by default while some exceptions remain, such as Infernus' third ability being a passive applying a permanent bonus effect when leveled. Abilities are capable of dealing damage, healing, or providing utility to yourself or your team such as CC. (Crowd Control/stuns)


Besides their weapons, heroes also possess 4 unique abilities with a variety of effects. Some abilities are completely passive, and will always be active regardless (such as {{HeroIcon|Abrams}}' {{AbilityIcon|Infernal Resilience}}), though most are simply activated with their respective bindings (<code>1</code>, <code>2</code>, <code>3</code>, <code>4</code> by default). Abilities come with up to 3 upgrades, which can be purchased with an increasing number of [[Ability Points]]. Abilities most often scale with [[Spirit Power]].


Heroes have set base stats that they can improve through [[Level|leveling up]] or purchasing [[items]]. They also have additional [[Level#Power Increases|Power Increases]], gained at specific levels which grant bonuses to specific stats. Heroes can hold up to 9 individual items at a time. This can be increased to 12 items if [[Extra Slots]] are unlocked. Some hero stats are also affected by [[Spirit Power]], referred to as Spirit Scaling.


'''{{Heroes count|Released}}''' heroes are currently available, with additional characters confirmed for future releases.


==List of Heroes and Abilities==
{| class="wikitable mw-collapsible" style="width:100%;"
! View All Heroes and Abilities
|-
| style="text-align: center;" | {{Roster}}
|}
== 3D models ==
Gallery of Hero 3D models.
{{#invoke:HeroData/nav|get_hero_models}}
== Model sheets ==
Gallery of unofficial hero reference sheets.
{{#invoke:HeroData/nav|get_hero_gallery|_Reference_Sheet.png| reference sheet}}
== Unused Heroes ==
There are a number of heroes in ''Deadlock'' that can, or could only be accessed using [[console commands]]. Some of them are older heroes inherited from [[Neon Prime|''Neon Prime'']], while others were added to the game more recently. Some of these heroes were playable in the [[Hero Labs]] experimental gamemode, and were later removed.
* {{HeroIcon|Boho}}
* {{HeroIcon|The Boss}}
* {{HeroIcon|Cadence}}
* [[Druid]]
* {{HeroIcon|Fortuna}}
* {{HeroIcon|Graf}}
* {{HeroIcon|Gunslinger}}
* {{HeroIcon|Kali}}
* {{HeroIcon|Rutger}}
* {{HeroIcon|Skyrunner}}
* {{HeroIcon|Swan}}
* {{HeroIcon|Thumper}}
* {{HeroIcon|Tokamak}}
* {{HeroIcon|Vandal}}


Heroes have health, usually referred to as "HP" or "hit points," which represent the amount of damage a hero must take before being killed.
===Hero Labs heroes===
The amount of hit points each hero has is based on level, upgrades, and each hero's set amount of scaling.
Heroes that were playable in the [[Hero Labs]] gamemode, and removed along with it.


* {{HeroIcon|Fathom}}
* {{HeroIcon|Raven}}
* {{HeroIcon|Trapper}}
* {{HeroIcon|Wrecker}}


== Trivia ==


21 characters are available in the current alpha build and confirmed additions to the roster include [[Calico]] and [[Holliday]] in future updates.
* At one point in early development, the Heroes were called '''Fates'''.<ref>2024-08-14 [[Yoshi]]; Deadlock Discord - ''"We had them called The Fates at some point earlier on, but we stuck with heroes for now. We'll probably rename them in the future."''</ref> The Hero backstories were previously called ''"A Fate's Tale"''.
* In the French localization, the Heroes are called '''Occultistes'''.


== Hero Roster ==
== References ==
{| class="wikitable sortable listtable collapsible" style="text-align: center; font-size: 1.15rem;"
<references />
|-
! colspan="2" style="width: 10%; font-size: 1rem;" | Hero
! colspan="2" style="width: 70%; font-size: 1rem;" | Description


|-
{{Gameplay Navbox}}


|[[File:Abrams_card.png|136x136px|link=Abrams]]
[[Category:Heroes| ]]
|'''[[Abrams]]'''
[[Category:Gameplay]]
|'''Charges into close combat'''
Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his back-line teammates can lay out damage with impunity.
|-
|[[File:Bebop card.png|alt=Bebop|136x136px]]
|'''[[Bebop]]'''
|'''Hooks an enemy for a knockout combo'''
Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves problems.
|-
|[[File:Dynamo card.png|alt=Dynamo|135x135px]]
|'''[[Dynamo]]'''
|'''Locks down the enemy team'''
Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.
|-
|[[File:Grey Talon card.png|alt=Grey Talon|135x135px]]
|'''[[Grey Talon|Grey]]'''
'''[[Grey Talon|Talon]]'''
|'''Delivers long range skill-shots'''
A cunning predator, Grey Talon uses a combination of deadly accuracy, traps, and clever positioning to bring down the toughest of opponents.
|-
|[[File:Haze card.png|alt=Haze|135x135px]]
|'''[[Haze]]'''
|'''Sneaks in and sprays bullets'''
When Haze fixates on a target she can hold her own in a firefight. She prefers to create one sided exchanges, avoiding damage then picking off unsuspecting targets up close.
|-
|[[File:Infernus card.png|alt=Infernus|135x135px]]
|'''[[Infernus]]'''
|'''Lights up enemies and watches them burn'''
Infernus has many ways to deal damage over time, burning foes before swooping in for the kill. Due to Infernus’s blazing speed, his enemies won’t be able to escape the flames
|-
|[[File:Ivy card.png|alt=Ivy|135x135px]]
|'''[[Ivy]]'''
|'''Sets up a power duo with a lucky ally'''
Ivy has disruptive combat tricks that slow and stun enemies. She’s most effective when linking up with an ally, empowering her and her ally’s guns as well as sharing heals.
|-
|[[File:Kelvin card.png|alt=Kelvin|135x135px]]
|'''[[Kelvin]]'''
|'''Freezes enemies in their tracks'''
Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin’s team the maneuvering advantage to make this happen.
|-
|[[File:Lady Geist card.png|alt=Lady Geist|135x135px]]
|'''[[Lady Geist|Lady]]'''
'''[[Lady Geist|Geist]]'''
|'''Sacrifices health then drains it back'''
Expending health to achieve devastating effects is the source of Lady Geist’s power. When running low, she can drain the life out of her rivals.
|-
|[[File:Lash card.png|alt=Lash|135x135px]]
|'''[[Lash]]'''
|'''Dives down to stomp his foes'''
Lash gives his enemies little room to breathe, either by flying in from long distances to initiate combat with unsuspecting enemies, or pursuing said enemies when they try to run.
|-
|[[File:McGinnis card.png|alt=McGinnis|135x135px]]
|'''[[McGinnis]]'''
|'''Controls the battle with combat turrets'''
Precise placement is everything for McGinnis, whether she's creating a killzone or splitting the enemy team. She can help keep her team running making them hard to dislodge when entrenched.
|-
|[[File:Mo & Krill card.png|alt=Mo & Krill|135x135px]]
|'''[[Mo & Krill]]'''
|'''Burrows underneath his enemies'''
By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.
|-
|[[File:Paradox card.png|alt=Paradox|135x135px]]
|'''[[Paradox]]'''
|'''Manipulates Space and Time'''
Manipulating time lets Paradox outpace an enemy in one on one combat. She thrives by subjecting her enemies to timely swaps into a waiting pulse grenade, her wall, or into the middle of her teammates.
|-
|[[File:Pocket card.png|alt=Pocket|135x135px]]
|'''[[Pocket]]'''
|'''Infiltrates and disrupts the backline'''
With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.
|-
|[[File:Seven card.png|alt=Seven|136x136px]]
|'''[[Seven]]'''
|'''Electrocutes crowds of enemies'''
Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.
|-
|[[File:Shiv card.png|alt=Shiv|135x135px]]
|'''[[Shiv]]'''
|'''Bleeds out enemies, then goes in for a kill'''
Shiv has zero interest in playing fair, which is why he relies on hit and run tactics to weaken enemies before he dives in for the kill.
|-
|[[File:Vindicta card.png|alt=Vindicta|135x135px]]
|'''[[Vindicta]]'''
|'''Snipes the unsuspecting'''
Vindicta has the mobility to engage at her leisure, picking at her prey and bleeding them out slowly. Injured enemies at any distance should fear being picked off when she is on the map.
|-
|[[File:Viscous card.png|alt=Viscous|135x135px]]
|'''[[Viscous]]'''
|'''Rolls around deflecting bullets'''
Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.
|-
|[[File:Warden card.png|alt=Warden|135x135px]]
|'''[[Warden]]'''
|'''Weakens his enemies and chases them down'''
Warden leads from the front, jumping into the fray and hindering his opponents’ ability to fight effectively. But what Warden considers brave, others consider reckless, and if he’s not careful he can easily find himself in over his head.
|-
|[[File:Wraith card.png|alt=Wraith|135x135px]]
|'''[[Wraith]]'''
|'''Melts isolated targets'''
Excelling at one-on-one combat, Wraith isolates targets, eliminating them with ruthless efficiency. then teleporting away before anyone can retaliate.
|-
|[[File:Yamato card.png|alt=Yamato|135x135px]]
|'''[[Yamato]]'''
|'''Delivers charged attacks with finesse'''
Yamato uses precise strikes to decimate her rivals. However, such damaging attacks often will leave her exposed, so she needs to make every shot count.
|}