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Each hero wields their own unique weapon, which is their main way of dealing damage. Most weapons have a zoom in functionality, while others have alt-fires.  
Each hero wields their own unique weapon, which is their main way of dealing damage. Most weapons have a zoom in functionality, while others have alt-fires.  
Most heroes have four activated abilities which are bound to 1, 2, 3, and 4 by default while some exceptions remain, such as Infernus' third ability being a passive applying a permanent bonus effect when leveled. Abilities are capable of dealing damage, healing, or providing utility to yourself or your team such as CC. (Crowd Control/stuns)
Most heroes have four activated abilities which are bound to 1, 2, 3, and 4 by default while some exceptions remain, such as Infernus' third ability being a passive applying a permanent bonus effect when leveled. Abilities are capable of dealing damage, healing, or providing utility to yourself or your team such as CC. (Crowd Control/stuns)




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Heroes have health, usually referred to as "HP" or "hit points," which represent the amount of damage a hero must take before being killed.  
Heroes have health, usually referred to as "HP" or "hit points," which represent the amount of damage a hero must take before being killed.  
The amount of hit points each hero has is based on level, upgrades,  and each heroes set amount of scaling.
The amount of hit points each hero has is based on level, upgrades,  and each hero's set amount of scaling.