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Each hero wields their own unique weapon, which is their main way of dealing damage. Most weapons have a zoom in functionality, while others have alt-fires. | Each hero wields their own unique weapon, which is their main way of dealing damage. Most weapons have a zoom in functionality, while others have alt-fires. | ||
Most heroes have four activated abilities which are bound to 1, 2, 3, and 4 by default while some exceptions remain, such as Infernus' third ability being a passive applying a permanent bonus effect when leveled. Abilities are capable of dealing damage, healing, or providing utility to yourself or your team such as CC. (Crowd Control/stuns) | Most heroes have four activated abilities which are bound to 1, 2, 3, and 4 by default while some exceptions remain, such as Infernus' third ability being a passive applying a permanent bonus effect when leveled. Abilities are capable of dealing damage, healing, or providing utility to yourself or your team such as CC. (Crowd Control/stuns) | ||
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Heroes have health, usually referred to as "HP" or "hit points," which represent the amount of damage a hero must take before being killed. | Heroes have health, usually referred to as "HP" or "hit points," which represent the amount of damage a hero must take before being killed. | ||
The amount of hit points each hero has is based on level, upgrades, and each | The amount of hit points each hero has is based on level, upgrades, and each hero's set amount of scaling. | ||