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== Shop & Atrium == [[File:Hideout curiosity shop.png|thumb|The antechamber containing The Curiosity Shop.]] To the left of the main hall is an open doorway leading to a two-part training area. === The Curiosity Shop === The antechamber to the practice range features a fully-stocked counter for [[The Curiosity Shop]]. While players can access the item shop at any time with a dedicated keybind. === The Atrium === The main practice area is a large, industrial-looking room with scaffolding and graffiti. It is designed for basic ability and damage testing. * '''Bots:''' The range contains one friendly and one enemy bot. These bots are static and do not perform any actions, serving as simple targets. * '''Training Tools:''' ** A large, red-buttoned machine allows players to toggle fast cooldowns and infinite stamina by meleeing it. ** When in a party, a crystal appears that allows players to swap teams. * '''Teleporter to Sandbox:''' At the back of the range is a [[teleporter]] that allows players to instantly load into the full Sandbox mode for more advanced training options. * '''Animals:''' The Atrium has a cat and a flying owl. The cat chases the ball, as well as {{HeroIcon|Calico}} in {{AbilityIcon|Ava}}'s form, the laser pointer from {{HeroIcon|Vindicta}}'s {{AbilityIcon|Assassinate|l1=rifle}}, heroes turned into rabbits by{{HeroIcon|Sinclair}}'s {{AbilityIcon|Rabbit Hex}}, {{HeroIcon|The Doorman}}'s {{AbilityIcon|Call Bell}}, and {{HeroIcon|Viscous}} in {{AbilityIcon|Goo Ball}} form. ** Kicking the ball into the teleporter 3 times will spawn a rabbit. The rabbit has the same behavior as the cat. If the cat and the rabbit come into proximity of each other, and aren't already chasing one of the aforementioned objects, the cat will chase the rabbit around the room. ** Shooting the owl makes it disappear and spawns a new owl, as well as a second one, increasing the number of owls by one every time all owls are shot. It also shows a counter of how many owls were shot by the player in the current session.
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