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Added some ranked stuff that was missing and slightly rewrote some terminals. |
added Rabbit Hex note |
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{{HeroTabs}} | {{HeroTabs}} | ||
{{Quotation|[[Rem]]|I'd like to go home.||Familiar_select_02.mp3}} | |||
[[File:Hideout_main.png|thumb|The main area of the Hideout.]] | [[File:Hideout_main.png|thumb|The main area of the Hideout.]] | ||
'''The Hideout''' is a personal, interactive hub that functions as the main menu and social area in [[Deadlock]]. Within this space, players can freely move around, prepare for matches, and invite friends to join them. Various terminals located throughout the Hideout provide access to the game's core menus, including Play, Watch, and Learn. | '''The Hideout''' is a personal, interactive hub that functions as the main menu and social area in [[Deadlock]]. Within this space, players can freely move around, prepare for matches, and invite friends to join them. Various terminals located throughout the Hideout provide access to the game's core menus, including Play, Watch, and Learn. | ||
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=== Ranked Terminal === | === Ranked Terminal === | ||
The ranked terminal is near the entrance to the Shop & Practice Space. The frame in the wall shows the player's current rank. The chalkboard shows the player's current rank or placement progress, as well as various | The ranked terminal is near the entrance to the Shop & Practice Space. The frame in the wall shows the player's current rank. The chalkboard shows the player's current rank or placement progress, as well as various chalk drawings, and the player's performance in their most recent ranked match. Interacting with it shows the player's rank, ranked match history, hero progress for ranked, and leaderboards. | ||
=== Vote Terminal === | === Vote Terminal === | ||
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** When in a party, a crystal appears that allows players to swap teams. | ** When in a party, a crystal appears that allows players to swap teams. | ||
* '''Teleporter to Sandbox:''' At the back of the range is a [[teleporter]] that allows players to instantly load into the full Sandbox mode for more advanced training options. | * '''Teleporter to Sandbox:''' At the back of the range is a [[teleporter]] that allows players to instantly load into the full Sandbox mode for more advanced training options. | ||
* '''Animals:''' The Atrium has a cat and a flying owl. The cat chases the ball, as well as {{HeroIcon|Calico}} in {{AbilityIcon|Ava}}'s form, the laser pointer from {{HeroIcon|Vindicta}}'s {{AbilityIcon|Assassinate|l1=rifle}}, {{HeroIcon|The Doorman}}'s {{AbilityIcon|Call Bell}}, and {{HeroIcon|Viscous}} in {{AbilityIcon|Goo Ball}} form. | * '''Animals:''' The Atrium has a cat and a flying owl. The cat chases the ball, as well as {{HeroIcon|Calico}} in {{AbilityIcon|Ava}}'s form, the laser pointer from {{HeroIcon|Vindicta}}'s {{AbilityIcon|Assassinate|l1=rifle}}, heroes turned into rabbits by{{HeroIcon|Sinclair}}'s {{AbilityIcon|Rabbit Hex}}, {{HeroIcon|The Doorman}}'s {{AbilityIcon|Call Bell}}, and {{HeroIcon|Viscous}} in {{AbilityIcon|Goo Ball}} form. | ||
** Kicking the ball into the teleporter 3 times will spawn a rabbit. The rabbit has the same behavior as the cat. If the cat and the rabbit come into proximity of each other, and aren't already chasing one of the aforementioned objects, the cat will chase the rabbit around the room. | ** Kicking the ball into the teleporter 3 times will spawn a rabbit. The rabbit has the same behavior as the cat. If the cat and the rabbit come into proximity of each other, and aren't already chasing one of the aforementioned objects, the cat will chase the rabbit around the room. | ||
** Shooting the owl makes it disappear and spawns a new owl, as well as a second one, increasing the number of owls by one every time all owls are shot. It also shows a counter of how many owls were shot by the player in the current session. | ** Shooting the owl makes it disappear and spawns a new owl, as well as a second one, increasing the number of owls by one every time all owls are shot. It also shows a counter of how many owls were shot by the player in the current session. | ||
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* The clock, located above the elevator in the hideout, displays the player's local system time while playing solo. However, upon joining a party, it switches to reflect the local time in New York City, New York (EST/EDT), the real life location of [[The Cursed Apple]]. The clock also flashes and dings every 60 seconds. On the hour, it also chimes to match the current hour. | * The clock, located above the elevator in the hideout, displays the player's local system time while playing solo. However, upon joining a party, it switches to reflect the local time in New York City, New York (EST/EDT), the real life location of [[The Cursed Apple]]. The clock also flashes and dings every 60 seconds. On the hour, it also chimes to match the current hour. | ||
== | == Navigation == | ||
{{Gameplay Navbox}} | {{Gameplay Navbox}} | ||
{{Lore Navbox}} | {{Lore Navbox}} | ||
[[Category:Gameplay]] | [[Category:Gameplay]] | ||
[[Category:Lore]] | [[Category:Lore]] | ||
[[Category:Locations]] | |||