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** When in a party, a crystal appears that allows players to swap teams. | ** When in a party, a crystal appears that allows players to swap teams. | ||
* '''Teleporter to Sandbox:''' At the back of the range is a [[teleporter]] that allows players to instantly load into the full Sandbox mode for more advanced training options. | * '''Teleporter to Sandbox:''' At the back of the range is a [[teleporter]] that allows players to instantly load into the full Sandbox mode for more advanced training options. | ||
* '''Animals:''' The Atrium has a cat and a flying owl. The cat chases the ball, as well as {{HeroIcon|Calico}} in {{AbilityIcon|Ava}}'s form, the laser pointer from {{HeroIcon|Vindicta}}'s {{AbilityIcon|Assassinate|l1=rifle}}, {{HeroIcon|The Doorman}}'s {{AbilityIcon|Call Bell}}, and {{HeroIcon|Viscous}} in {{AbilityIcon|Goo Ball}} form. | * '''Animals:''' The Atrium has a cat and a flying owl. The cat chases the ball, as well as {{HeroIcon|Calico}} in {{AbilityIcon|Ava}}'s form, the laser pointer from {{HeroIcon|Vindicta}}'s {{AbilityIcon|Assassinate|l1=rifle}}, heroes turned into rabbits by{{HeroIcon|Sinclair}}'s {{AbilityIcon|Rabbit Hex}}, {{HeroIcon|The Doorman}}'s {{AbilityIcon|Call Bell}}, and {{HeroIcon|Viscous}} in {{AbilityIcon|Goo Ball}} form. | ||
** Kicking the ball into the teleporter 3 times will spawn a rabbit. The rabbit has the same behavior as the cat. If the cat and the rabbit come into proximity of each other, and aren't already chasing one of the aforementioned objects, the cat will chase the rabbit around the room. | ** Kicking the ball into the teleporter 3 times will spawn a rabbit. The rabbit has the same behavior as the cat. If the cat and the rabbit come into proximity of each other, and aren't already chasing one of the aforementioned objects, the cat will chase the rabbit around the room. | ||
** Shooting the owl makes it disappear and spawns a new owl, as well as a second one, increasing the number of owls by one every time all owls are shot. It also shows a counter of how many owls were shot by the player in the current session. | ** Shooting the owl makes it disappear and spawns a new owl, as well as a second one, increasing the number of owls by one every time all owls are shot. It also shows a counter of how many owls were shot by the player in the current session. | ||
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* The clock, located above the elevator in the hideout, displays the player's local system time while playing solo. However, upon joining a party, it switches to reflect the local time in New York City, New York (EST/EDT), the real life location of [[The Cursed Apple]]. The clock also flashes and dings every 60 seconds. On the hour, it also chimes to match the current hour. | * The clock, located above the elevator in the hideout, displays the player's local system time while playing solo. However, upon joining a party, it switches to reflect the local time in New York City, New York (EST/EDT), the real life location of [[The Cursed Apple]]. The clock also flashes and dings every 60 seconds. On the hour, it also chimes to match the current hour. | ||
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[[Category:Gameplay]] | [[Category:Gameplay]] | ||
[[Category:Lore]] | [[Category:Lore]] | ||
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