Hideout: Difference between revisions

added Rabbit Hex note
 
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{{HeroTabs}}
{{Quotation|[[Rem]]|I'd like to go home.||Familiar_select_02.mp3}}
[[File:Hideout_main.png|thumb|The main area of the Hideout.]]
[[File:Hideout_main.png|thumb|The main area of the Hideout.]]
'''The Hideout''' is a personal, interactive hub that functions as the main menu and social area in [[Deadlock]]. Within this space, players can freely move around, prepare for matches, and invite friends to join them. Various terminals located throughout the Hideout provide access to the game's core menus, including Play, Watch, and Learn.
'''The Hideout''' is a personal, interactive hub that functions as the main menu and social area in [[Deadlock]]. Within this space, players can freely move around, prepare for matches, and invite friends to join them. Various terminals located throughout the Hideout provide access to the game's core menus, including Play, Watch, and Learn.


For training, the Hideout includes a dedicated practice range called The Atrium, designed for testing hero movement and abilities without a loading screen. Players can access the more extensive Sandbox mode through a [[Teleporter]] found within this practice area.
For training, the Hideout includes a dedicated practice range called The Atrium, designed for testing hero movement and abilities without a loading screen. Players can access the more extensive Sandbox mode through a [[Teleporter]] found within this practice area, or through the Play menu.


== Overview ==
== Overview ==
The Hideout serves as an immersive replacement for traditional 2D menus, with players loading into this space upon launching the game. The environment is a grand, multi-level manor room with an opulent, gothic atmosphere, featuring a large fireplace, an extensive library, and towering windows that offer a view of [[The Cursed Apple]] at dusk. This polished main hall stands in contrast to the adjoining Atrium, which has a more raw, industrial design.
The Hideout serves as an immersive replacement for traditional 2D menus, with players loading into this space upon launching the game. The environment is a grand, multi-level manor room with an opulent, gothic atmosphere, featuring a large fireplace, an extensive library, and towering windows that offer a view of [[The Cursed Apple]] at dusk. This polished main hall stands in contrast to the adjoining Atrium, which has a more raw, industrial design.


== Layout ==
== Layout ==  
Players spawn in the center of the main hall.
Players spawn in the center of the main hall.
* Directly in front is the '''Play Terminal''', which serves as the room's focal point.
* Directly in front is the '''Play Terminal''', which serves as the room's focal point.
* To the right is the '''Learn to Play Terminal''', situated in a cozy library nook by a fireplace.
* To the right is the '''Learn to Play Terminal''', situated in a cozy library nook by a fireplace.
* To the left, a path leads towards the '''Shop & Atrium'''.
* To the left is the '''Ranked Terminal''' and a path that leads towards the '''Shop & Atrium'''.
* In the back-right corner of the room is a separate viewing lounge that houses the '''Watch Terminal'''.
* In the back-right corner of the room is a separate viewing lounge that houses the '''Watch Terminal'''.
A large, ornate staircase dominates the back of the room, leading to an upper balcony. The left side of the balcony is a furnished trophy room, while the right side is an undeveloped storage area filled with crates and sandbags.
A large, ornate staircase dominates the back of the room, leading to an upper balcony. The left side of the balcony is a furnished trophy room, while the right side is an undeveloped storage area filled with crates and sandbags.
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Located in the center of the room, the Play Terminal is the primary station for matchmaking. It appears as a circular table surrounded by a glowing green summoning circle. Interacting with it opens the "Select Play Mode" menu, which includes options for:
Located in the center of the room, the Play Terminal is the primary station for matchmaking. It appears as a circular table surrounded by a glowing green summoning circle. Interacting with it opens the "Select Play Mode" menu, which includes options for:
* '''Deadlock:''' Standard player-vs-player matches.
* '''Deadlock:''' Standard player-vs-player matches.
* '''Ranked:''' Ranked player-vs-player matches.
* '''[[Street Brawl]]:''' Quick-paced 4v4 battle.
* '''[[Street Brawl]]:''' Quick-paced 4v4 battle.
* '''Bot Match:''' Play against AI bots, either privately or with other players.
* '''Bot Match:''' Play against AI bots, either privately or with other players.
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=== News Terminal ===
=== News Terminal ===
The news terminal is a corner under the stairs with newspapers, magazines and a mystic personal computer powered by candles and using an Ouija planchette as a mouse. Interacting with the terminal shows news about recent updates published on Steam.
The news terminal is a corner under the stairs with newspapers, magazines and a mystic personal computer powered by candles and using an Ouija planchette as a mouse. Interacting with the terminal shows news about recent updates published on Steam.
=== Ranked Terminal ===
The ranked terminal is near the entrance to the Shop & Practice Space. The frame in the wall shows the player's current rank. The chalkboard shows the player's current rank or placement progress, as well as various chalk drawings, and the player's performance in their most recent ranked match. Interacting with it shows the player's rank, ranked match history, hero progress for ranked, and leaderboards.


=== Vote Terminal ===
=== Vote Terminal ===
Found on a table near the entrance to the Shop & Practice Space, the Vote Terminal is a wooden ballot box that allowed the community to influence which Hero to be added next. Interacting with it opened the "Who's Next?" menu, where players were able to cast votes for which hero they would like to see released next. Players earned one vote for each match they play. A timer on the UI indicated when the next hero unlock was scheduled to occur. Voting added stickers to the walls:
Located where the Ranked Terminal now stands, the Vote Terminal was a wooden ballot box that allowed the community to influence which hero would be released next. Interacting with it opened the "Who's Next?" menu, where players could cast their votes. Players earned one vote for every match played, and an on-screen timer indicated when the next hero unlock was scheduled. Casting a vote also added stickers to the walls:


* '''[[Six New Heroes]]:''' "Eye Voted" stickers
* '''[[Six New Heroes]]:''' "Eye Voted" stickers
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** When in a party, a crystal appears that allows players to swap teams.
** When in a party, a crystal appears that allows players to swap teams.
* '''Teleporter to Sandbox:''' At the back of the range is a [[teleporter]] that allows players to instantly load into the full Sandbox mode for more advanced training options.
* '''Teleporter to Sandbox:''' At the back of the range is a [[teleporter]] that allows players to instantly load into the full Sandbox mode for more advanced training options.
* '''Animals:''' The Atrium has a cat and a flying owl. The cat chases the ball, as well as {{HeroIcon|Calico}} in {{AbilityIcon|Ava}}'s form, the laser pointer from {{HeroIcon|Vindicta}}'s {{AbilityIcon|Assassinate|l1=rifle}}, {{HeroIcon|The Doorman}}'s {{AbilityIcon|Call Bell}}, and {{HeroIcon|Viscous}} in {{AbilityIcon|Goo Ball}} form.
* '''Animals:''' The Atrium has a cat and a flying owl. The cat chases the ball, as well as {{HeroIcon|Calico}} in {{AbilityIcon|Ava}}'s form, the laser pointer from {{HeroIcon|Vindicta}}'s {{AbilityIcon|Assassinate|l1=rifle}}, heroes turned into rabbits by{{HeroIcon|Sinclair}}'s {{AbilityIcon|Rabbit Hex}}, {{HeroIcon|The Doorman}}'s {{AbilityIcon|Call Bell}}, and {{HeroIcon|Viscous}} in {{AbilityIcon|Goo Ball}} form.
** Kicking the ball into the teleporter 3 times will spawn a rabbit. The rabbit has the same behavior as the cat. If the cat and the rabbit come into proximity of each other, and aren't already chasing one of the aforementioned objects, the cat will chase the rabbit around the room.
** Kicking the ball into the teleporter 3 times will spawn a rabbit. The rabbit has the same behavior as the cat. If the cat and the rabbit come into proximity of each other, and aren't already chasing one of the aforementioned objects, the cat will chase the rabbit around the room.
** Shooting the owl makes it disappear and spawns a new owl, as well as a second one, increasing the number of owls by one every time all owls are shot. It also shows a counter of how many owls were shot by the player in the current session.
** Shooting the owl makes it disappear and spawns a new owl, as well as a second one, increasing the number of owls by one every time all owls are shot. It also shows a counter of how many owls were shot by the player in the current session.
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|{{#invoke:Lang|get_string|Steam_Citadel_Hideout_Reminiscing}}
|{{#invoke:Lang|get_string|Steam_Citadel_Hideout_Reminiscing}}
|
|
|-
|Unused
|{{#invoke:Lang|get_string|Steam_Citadel_Hideout_Pray}}
|Presumably meant for {{HeroIcon|Venator}}
|-
|Unused
|{{#invoke:Lang|get_string|Steam_Citadel_Hideout_Luxuriating}}
|Presumably meant for {{HeroIcon|Boho}}
|}
|}


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<gallery>
<gallery>
File:Title screen.png|Hideout window view (title screen)
File:Title screen.png|Hideout window view (title screen)
FIle:chalk doodle 01.webp|Chalk doodle 01
FIle:chalk doodle 02.webp|Chalk doodle 02
FIle:chalk doodle 03.webp|Chalk doodle 03
FIle:chalk doodle 04.webp|Chalk doodle 04
FIle:chalk doodle 05.webp|Chalk doodle 05
FIle:chalk doodle 06.webp|Chalk doodle 06
FIle:chalk doodle 07.webp|Chalk doodle 07
FIle:chalk doodle 08.webp|Chalk doodle 08
FIle:chalk doodle 09.webp|Chalk doodle 09
File:chalk happyface.webp|If the last game was won
File:chalk sadface.webp|If the last game was lost
File:chalk rankprotect.webp|When the player has rank protection
File:chalk check.webp
</gallery>
</gallery>


== Trivia ==
== Trivia ==
* Shadowy silhouettes of {{HeroIcon|Billy}}, {{HeroIcon|The Doorman}}, {{HeroIcon|Drifter}}, {{HeroIcon|Mina}}, {{HeroIcon|Paige}}, and {{HeroIcon|Victor}} could be seen throughout the Hideout before their release during the [[Update:August 18, 2025|Six New Heroes]] update. Similarly, shadowy silhouettes of {{PageRef|name=Apollo}}, {{PageRef|name=Celeste}}, {{PageRef|name=Graves}}, {{PageRef|name=Rem}}, {{PageRef|name=Silver}} and {{PageRef|name=Venator}} could be seen throughout the Hideout before their release during the [[Old Gods, New Blood]] update.
* Shadowy silhouettes of {{HeroIcon|Billy}}, {{HeroIcon|The Doorman}}, {{HeroIcon|Drifter}}, {{HeroIcon|Mina}}, {{HeroIcon|Paige}}, and {{HeroIcon|Victor}} could be seen throughout the Hideout before their release during the [[Update:August 18, 2025|Six New Heroes]] update. Similarly, shadowy silhouettes of {{PageRef|name=Apollo}}, {{PageRef|name=Celeste}}, {{PageRef|name=Graves}}, {{PageRef|name=Rem}}, {{PageRef|name=Silver}} and {{PageRef|name=Venator}} could be seen throughout the Hideout before their release during the [[Old Gods, New Blood]] update.
** On [[Update:January 20, 2026|20th Janurary 2026]], the [[Old Gods, New Blood]] update's heroes were teased with various objects scattered around the Hideout (such as {{PageRef|name=Apollo}}'s sword, {{PageRef|name=Rem}}'s pillow and {{PageRef|name=Venator}}'s thurible).
** On [[Update:January 20, 2026|20th January 2026]], the [[Old Gods, New Blood]] update's heroes were teased with various objects scattered around the Hideout (such as {{PageRef|name=Apollo}}'s sword, {{PageRef|name=Rem}}'s pillow and {{PageRef|name=Venator}}'s thurible).
* The clock, located above the elevator in the hideout, displays the player's local system time while playing solo. However, upon joining a party, it switches to reflect the local time in Seattle, Washington (PST/PDT), the location of Valve's headquarters. The clock also flashes and dings every 60 seconds. On the hour, it also chimes to match the current hour.
* The clock, located above the elevator in the hideout, displays the player's local system time while playing solo. However, upon joining a party, it switches to reflect the local time in New York City, New York (EST/EDT), the real life location of [[The Cursed Apple]]. The clock also flashes and dings every 60 seconds. On the hour, it also chimes to match the current hour.
 
== See Also ==
* [[The Cursed Apple]]


== Navigation ==
{{Gameplay Navbox}}
{{Gameplay Navbox}}
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[[Category:Gameplay]]
[[Category:Gameplay]]
[[Category:Lore]]
[[Category:Lore]]
[[Category:Locations]]