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== Abilities == === {{AbilityIcon|Powder Keg}} === '''Audio plays on Holliday when casting Powder Keg''' {| class="wikitable" |Cast |[[File:Holliday a1 barrel cast.mp3]] |} '''Audio loops on the barrel throughout it's duration''' {| class="wikitable" |Loop |[[File:Holliday a1 barrel lp.mp3]] |} '''After a short delay, the barrel is armed and ready to explode''' {| class="wikitable" |Armed |[[File:Holliday a1 barrel armed.mp3]] |} '''Audio plays if you melee the barrel''' {| class="wikitable" |Melee |[[File:Holliday a1 barrel melee.mp3]] |} '''Audio plays when the barrel explodes''' {| class="wikitable" |Explode |[[File:Holliday a1 barrel explode.mp3]] |} === {{AbilityIcon|Bounce Pad}} === '''Audio plays on Holliday when casting the spell''' {| class="wikitable" |Cast |[[File:Holliday a2 bounce pad cast delay.mp3]] |} '''Audio plays when an unit is launched''' {| class="wikitable" |Launch 01 |[[File:Holliday a2 bounce pad launch basic 01.mp3]] |- |Launch 02 |[[File:Holliday a2 bounce pad launch basic 02.mp3]] |- |Launch 03 |[[File:Holliday a2 bounce pad launch basic 03.mp3]] |- |Launch 04 |[[File:Holliday a2 bounce pad launch basic 04.mp3]] |- |Launch 05 |[[File:Holliday a2 bounce pad launch basic 05.mp3]] |- |Launch 06 |[[File:Holliday a2 bounce pad launch basic 06.mp3]] |} '''Only the first launch from the bounce pad allows you to make a damaging stomp on the ground, an audio is added that plays simultaneously with the normal one''' {| class="wikitable" |Explosive Launch 01 |[[File:Holliday a2 bounce pad launch 01.mp3]] |- |Explosive Launch 02 |[[File:Holliday a2 bounce pad launch 02.mp3]] |- |Explosive Launch 03 |[[File:Holliday a2 bounce pad launch 03.mp3]] |- |Explosive Launch 04 |[[File:Holliday a2 bounce pad launch 04.mp3]] |- |Explosive Launch 05 |[[File:Holliday a2 bounce pad launch 05.mp3]] |- |Explosive Launch 06 |[[File:Holliday a2 bounce pad launch 06.mp3]] |} '''Audio loops on the launched unit while airborne''' {| class="wikitable" |Loop |[[File:Holliday a2 mod travel lp.mp3]] |} '''Audio plays on the stomp''' {| class="wikitable" |Stomp |[[File:Holliday a2 bounce pad stomp.mp3]] |} '''You can also launch the barrel on the bounce pad, a different audio is used for it''' {| class="wikitable" |Barrel Launch 01 |[[File:Holliday a2 jump pad barrel launch 01.mp3]] |- |Barrel Launch 02 |[[File:Holliday a2 jump pad barrel launch 02.mp3]] |- |Barrel Launch 03 |[[File:Holliday a2 jump pad barrel launch 03.mp3]] |- |Barrel Launch 04 |[[File:Holliday a2 jump pad barrel launch 04.mp3]] |- |Barrel Launch 05 |[[File:Holliday a2 jump pad barrel launch 05.mp3]] |- |Barrel Launch 06 |[[File:Holliday a2 jump pad barrel launch 06.mp3]] |} '''Audio plays when the bounce pad expires''' {| class="wikitable" |Expire |[[File:Holliday a2 bounce pad expire.mp3]] |} === {{AbilityIcon|Crackshot}} === '''Audio plays on a headshot''' {| class="wikitable" |Headshot Confirmation |[[File:Holliday a3 crackshot headshot confirmation player.mp3]] |} '''Audio plays when the spell recharges''' {| class="wikitable" |Ready |[[File:Holliday a3 crackshot ready.mp3]] |} === {{AbilityIcon|Spirit Lasso}} === '''Audio plays on Holliday when casting the spell''' {| class="wikitable" |Cast |[[File:Holliday a4 lasso cast delay.mp3]] |} '''Audio plays when Holliday throws her lasso''' {| class="wikitable" |Throw |[[File:Holliday a4 lasso throw.mp3]] |} '''Audio plays if the lasso impacts an enemy hero''' {| class="wikitable" |Impact |[[File:Holliday a4 lasso impact.mp3]] |} '''Audio loops while having captured the enemy hero''' {| class="wikitable" |Loop |[[File:Holliday a4 lasso captured lp.mp3]] |} '''Audio plays when the spell expires''' {| class="wikitable" |Expire |[[File:Holliday a4 lasso expire.mp3]] |}
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