Holliday/Sounds: Difference between revisions

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|Expire
|Expire
|[[File:Holliday a4 lasso expire.mp3]]
|[[File:Holliday a4 lasso expire.mp3]]
|}
== Emotes ==
'''''Holliday's voice lines that play in specific situations.'''''
=== Efforts ===
'''Audio plays for generic efforts (such as jumping or ledge mantling.)'''
{| class="wikitable"
|Effort 01
|[[File:Astro effort general 01.mp3]]
|-
|Effort 02
|[[File:Astro effort general 02.mp3]]
|-
|Effort 03
|[[File:Astro effort general 03.mp3]]
|-
|Effort 04
|[[File:Astro effort general 04.mp3]]
|-
|Effort 05
|[[File:Astro effort general 05.mp3]]
|-
|Effort 06
|[[File:Astro effort general 06.mp3]]
|-
|Effort 07
|[[File:Astro effort general 07.mp3]]
|}
'''Audio plays when dashing.'''
{| class="wikitable"
|Dash 01
|[[File:Astro effort dash 01.mp3]]
|-
|Dash 02
|[[File:Astro effort dash 06.mp3]]
|}
'''Audio plays during light melee. These lines are currently unused.'''
{| class="wikitable"
|Light Melee 01
|[[File:Astro effort melee small 01.mp3]]
|-
|Light Melee 02
|[[File:Astro effort melee small 02.mp3]]
|-
|Light Melee 03
|[[File:Astro effort melee small 03.mp3]]
|-
|Light Melee 04
|[[File:Astro effort melee small 04.mp3]]
|-
|Light Melee 05
|[[File:Astro effort melee small 05.mp3]]
|-
|Light Melee 06
|[[File:Astro effort melee small 06.mp3]]
|-
|Light Melee 07
|[[File:Astro effort melee small 07.mp3]]
|}
'''Audio plays during heavy melee. These lines are currently unused.'''
{| class="wikitable"
|Heavy Melee 01
|[[File:Astro effort melee big 01.mp3]]
|-
|Heavy Melee 02
|[[File:Astro effort melee big 02.mp3]]
|-
|Heavy Melee 03
|[[File:Astro effort melee big 03.mp3]]
|-
|Heavy Melee 04
|[[File:Astro effort melee big 04.mp3]]
|-
|Heavy Melee 05
|[[File:Astro effort melee big 05.mp3]]
|-
|Heavy Melee 06
|[[File:Astro effort melee big 06.mp3]]
|-
|Heavy Melee 07
|[[File:Astro effort melee big 07.mp3]]
|-
|Heavy Melee 08
|[[File:Astro effort melee big 08.mp3]]
|-
|Heavy Melee 09
|[[File:Astro effort melee big 09.mp3]]
|}
=== Pain ===
'''Audio sometimes plays when taking a small amount of damage.'''
{| class="wikitable"
|Small Pain 01
|[[File:Astro pain small 01.mp3]]
|-
|Small Pain 02
|[[File:Astro pain small 02.mp3]]
|-
|Small Pain 03
|[[File:Astro pain small 03.mp3]]
|-
|Small Pain 04
|[[File:Astro pain small 04.mp3]]
|-
|Small Pain 05
|[[File:Astro pain small 05.mp3]]
|-
|Small Pain 06
|[[File:Astro pain small 06.mp3]]
|-
|Small Pain 07
|[[File:Astro pain small 07.mp3]]
|-
|Small Pain 08
|[[File:Astro pain small 08.mp3]]
|-
|Small Pain 09
|[[File:Astro pain small 09.mp3]]
|-
|Small Pain 10
|[[File:Astro pain small 10.mp3]]
|-
|Small Pain 11
|[[File:Astro pain small 11.mp3]]
|}
'''Audio sometimes plays when taking a large amount of damage.'''
{| class="wikitable"
|Big Pain 01
|[[File:Astro pain big 01.mp3]]
|-
|Big Pain 02
|[[File:Astro pain big 02.mp3]]
|-
|Big Pain 03
|[[File:Astro pain big 03.mp3]]
|-
|Big Pain 04
|[[File:Astro pain big 04.mp3]]
|-
|Big Pain 05
|[[File:Astro pain big 05.mp3]]
|-
|Big Pain 06
|[[File:Astro pain big 06.mp3]]
|-
|Big Pain 07
|[[File:Astro pain big 07.mp3]]
|-
|Big Pain 08
|[[File:Astro pain big 08.mp3]]
|-
|Big Pain 09
|[[File:Astro pain big 09.mp3]]
|-
|Big Pain 10
|[[File:Astro pain big 10.mp3]]
|-
|Big Pain 11
|[[File:Astro pain big 11.mp3]]
|}
'''Audio plays when Holliday is killed.'''
{| class="wikitable"
|Death 01
|[[File:Astro pain death 01.mp3]]
|-
|Death 02
|[[File:Astro pain death 02.mp3]]
|-
|Death 03
|[[File:Astro pain death 03.mp3]]
|-
|Death 04
|[[File:Astro pain death 04.mp3]]
|-
|Death 05
|[[File:Astro pain death 05.mp3]]
|}
'''Audio plays when Holliday takes damage while low on health. These lines are currently unused.'''
{| class="wikitable"
|Warning 01
|[[File:Astro pain low health warning.mp3]]
|-
|Warning 02
|[[File:Astro pain low health warning 02.mp3]]
|-
|Warning 03
|[[File:Astro pain low health warning 03.mp3]]
|-
|Warning 04
|[[File:Astro pain low health warning 04.mp3]]
|-
|Warning 05
|[[File:Astro pain low health warning 05.mp3]]
|-
|Warning 06
|[[File:Astro pain low health warning 06.mp3]]
|-
|Warning 07
|[[File:Astro pain low health warning 07.mp3]]
|-
|Warning 08
|[[File:Astro pain low health warning 08.mp3]]
|-
|Warning 09
|[[File:Astro pain low health warning 09.mp3]]
|-
|Warning 10
|[[File:Astro pain low health warning 10.mp3]]
|}
'''Audio plays when hurt by "Akira Laser". These lines are currently unused.'''
{| class="wikitable"
|Scream 01
|[[File:Astro pain akira laser 01.mp3]]
|-
|Scream 02
|[[File:Astro pain akira laser 02.mp3]]
|-
|Scream 03
|[[File:Astro pain akira laser 03.mp3]]
|}
|}


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|[[File:Astro weapon fire 06.mp3]]
|[[File:Astro weapon fire 06.mp3]]
|}
|}
== Navigation ==


{{Sounds navbox}}
{{Sounds navbox}}


[[Category:Holliday|S]]
[[Category:Holliday|S]]

Latest revision as of 03:20, 15 September 2026

List of sound effects for Holliday.

Weapon

[edit | edit source]

Firing

[edit | edit source]

Audio plays when Holliday shoots.

Fire 01
Fire 02
Fire 03
Fire 04
Fire 05
Fire 06
Tail 01
Tail 02
Tail 03
Tail 04
Tail 05
Tail 06

The last bullet Holliday shoots uses unique audio.

Last Shot

Audio played when Holliday's bullets whiz past you.

Allies cannot hear this

Whiz By Group A 01
Whiz By Group A 02
Whiz By Group A 03
Whiz By Group A 04
Whiz By Group A 05
Whiz By Group A 06
Whiz By Group A 07
Whiz By Group A 08
Whiz By Group A 09
Whiz By Group A 10
Whiz By Group B 01
Whiz By Group B 02
Whiz By Group B 03
Whiz By Group B 04
Whiz By Group B 05
Whiz By Group B 06
Whiz By Group B 07
Whiz By Group B 08
Whiz By Group B 09
Whiz By Group B 10

Reloading

[edit | edit source]

Audio plays when Holliday is reloading.

Reload Start 01
Reload Start 02
Reload Start 03
Reload Mid 01
Reload Mid 02
Reload Mid 03
Reload End 01
Reload End 02
Reload End 03

Movement

[edit | edit source]

Holliday's movement consists of 2 audios that play simultaneously, a footstep and a foley sound

Footstep 01
Footstep 02
Footstep 03
Footstep 04
Footstep 05
Footstep 06
Footstep 07
Footstep 08
Footstep 09
Footstep 10
Footstep 11
Footstep 12
Footstep 13
Footstep 14
Foley 01
Foley 02
Foley 03
Foley 04
Foley 05
Foley 06
Foley 07
Foley 08
Foley 09
Foley 10
Foley 11
Foley 12

Abilities

[edit | edit source]

Audio plays on Holliday when casting Powder Keg

Cast

Audio loops on the barrel throughout it's duration

Loop

After a short delay, the barrel is armed and ready to explode

Armed

Audio plays if you melee the barrel

Melee

Audio plays when the barrel explodes

Explode

Audio plays on Holliday when casting the spell

Cast

Audio plays when an unit is launched

Launch 01
Launch 02
Launch 03
Launch 04
Launch 05
Launch 06

Only the first launch from the bounce pad allows you to make a damaging stomp on the ground, an audio is added that plays simultaneously with the normal one

Explosive Launch 01
Explosive Launch 02
Explosive Launch 03
Explosive Launch 04
Explosive Launch 05
Explosive Launch 06

Audio loops on the launched unit while airborne

Loop

Audio plays on the stomp

Stomp

You can also launch the barrel on the bounce pad, a different audio is used for it

Barrel Launch 01
Barrel Launch 02
Barrel Launch 03
Barrel Launch 04
Barrel Launch 05
Barrel Launch 06

Audio plays when the bounce pad expires

Expire

Audio plays on a headshot

Headshot Confirmation

Audio plays when the spell recharges

Ready

Audio plays on Holliday when casting the spell

Cast

Audio plays when Holliday throws her lasso

Throw

Audio plays if the lasso impacts an enemy hero

Impact

Audio loops while having captured the enemy hero

Loop

Audio plays when the spell expires

Expire

Removed Sound Effects

[edit | edit source]

Audio played when Holliday reloads

Clip in
Clip out

Audio played when Holliday shoots

Fire 01
Fire 02
Fire 03
Fire 04
Fire 05
Fire 06
[edit | edit source]