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== Navigation == | |||
{{Sounds navbox}} | {{Sounds navbox}} | ||
[[Category:Holliday|S]] | [[Category:Holliday|S]] | ||
Latest revision as of 03:20, 15 September 2026
List of sound effects for Holliday.
Weapon
[edit | edit source]Firing
[edit | edit source]Audio plays when Holliday shoots.
| Fire 01 | |
| Fire 02 | |
| Fire 03 | |
| Fire 04 | |
| Fire 05 | |
| Fire 06 |
| Tail 01 | |
| Tail 02 | |
| Tail 03 | |
| Tail 04 | |
| Tail 05 | |
| Tail 06 |
The last bullet Holliday shoots uses unique audio.
| Last Shot |
Audio played when Holliday's bullets whiz past you.
Allies cannot hear this
| Whiz By Group A 01 | |
| Whiz By Group A 02 | |
| Whiz By Group A 03 | |
| Whiz By Group A 04 | |
| Whiz By Group A 05 | |
| Whiz By Group A 06 | |
| Whiz By Group A 07 | |
| Whiz By Group A 08 | |
| Whiz By Group A 09 | |
| Whiz By Group A 10 |
| Whiz By Group B 01 | |
| Whiz By Group B 02 | |
| Whiz By Group B 03 | |
| Whiz By Group B 04 | |
| Whiz By Group B 05 | |
| Whiz By Group B 06 | |
| Whiz By Group B 07 | |
| Whiz By Group B 08 | |
| Whiz By Group B 09 | |
| Whiz By Group B 10 |
Reloading
[edit | edit source]Audio plays when Holliday is reloading.
| Reload Start 01 | |
| Reload Start 02 | |
| Reload Start 03 |
| Reload Mid 01 | |
| Reload Mid 02 | |
| Reload Mid 03 |
| Reload End 01 | |
| Reload End 02 | |
| Reload End 03 |
Movement
[edit | edit source]Holliday's movement consists of 2 audios that play simultaneously, a footstep and a foley sound
| Footstep 01 | |
| Footstep 02 | |
| Footstep 03 | |
| Footstep 04 | |
| Footstep 05 | |
| Footstep 06 | |
| Footstep 07 | |
| Footstep 08 | |
| Footstep 09 | |
| Footstep 10 | |
| Footstep 11 | |
| Footstep 12 | |
| Footstep 13 | |
| Footstep 14 |
| Foley 01 | |
| Foley 02 | |
| Foley 03 | |
| Foley 04 | |
| Foley 05 | |
| Foley 06 | |
| Foley 07 | |
| Foley 08 | |
| Foley 09 | |
| Foley 10 | |
| Foley 11 | |
| Foley 12 |
Abilities
[edit | edit source]Audio plays on Holliday when casting Powder Keg
| Cast |
Audio loops on the barrel throughout it's duration
| Loop |
After a short delay, the barrel is armed and ready to explode
| Armed |
Audio plays if you melee the barrel
| Melee |
Audio plays when the barrel explodes
| Explode |
Audio plays on Holliday when casting the spell
| Cast |
Audio plays when an unit is launched
| Launch 01 | |
| Launch 02 | |
| Launch 03 | |
| Launch 04 | |
| Launch 05 | |
| Launch 06 |
Only the first launch from the bounce pad allows you to make a damaging stomp on the ground, an audio is added that plays simultaneously with the normal one
| Explosive Launch 01 | |
| Explosive Launch 02 | |
| Explosive Launch 03 | |
| Explosive Launch 04 | |
| Explosive Launch 05 | |
| Explosive Launch 06 |
Audio loops on the launched unit while airborne
| Loop |
Audio plays on the stomp
| Stomp |
You can also launch the barrel on the bounce pad, a different audio is used for it
| Barrel Launch 01 | |
| Barrel Launch 02 | |
| Barrel Launch 03 | |
| Barrel Launch 04 | |
| Barrel Launch 05 | |
| Barrel Launch 06 |
Audio plays when the bounce pad expires
| Expire |
Audio plays on a headshot
| Headshot Confirmation |
Audio plays when the spell recharges
| Ready |
Audio plays on Holliday when casting the spell
| Cast |
Audio plays when Holliday throws her lasso
| Throw |
Audio plays if the lasso impacts an enemy hero
| Impact |
Audio loops while having captured the enemy hero
| Loop |
Audio plays when the spell expires
| Expire |
Removed Sound Effects
[edit | edit source]Audio played when Holliday reloads
| Clip in | |
| Clip out |
Audio played when Holliday shoots
| Fire 01 | |
| Fire 02 | |
| Fire 03 | |
| Fire 04 | |
| Fire 05 | |
| Fire 06 |