List of sound effects for Holliday.
Weapon
Firing
Audio plays when Holliday shoots.
Fire 01
Fire 02
Fire 03
Fire 04
Fire 05
Fire 06
Tail 01
Tail 02
Tail 03
Tail 04
Tail 05
Tail 06
The last bullet Holliday shoots uses unique audio.
Audio played when Holliday's bullets whiz past you.
Allies cannot hear this
Whiz By Group A 01
Whiz By Group A 02
Whiz By Group A 03
Whiz By Group A 04
Whiz By Group A 05
Whiz By Group A 06
Whiz By Group A 07
Whiz By Group A 08
Whiz By Group A 09
Whiz By Group A 10
Whiz By Group B 01
Whiz By Group B 02
Whiz By Group B 03
Whiz By Group B 04
Whiz By Group B 05
Whiz By Group B 06
Whiz By Group B 07
Whiz By Group B 08
Whiz By Group B 09
Whiz By Group B 10
Reloading
Audio plays when Holliday is reloading.
Reload Start 01
Reload Start 02
Reload Start 03
Reload Mid 01
Reload Mid 02
Reload Mid 03
Reload End 01
Reload End 02
Reload End 03
Movement
Holliday's movement consists of 2 audios that play simultaneously, a footstep and a foley sound
Footstep 01
Footstep 02
Footstep 03
Footstep 04
Footstep 05
Footstep 06
Footstep 07
Footstep 08
Footstep 09
Footstep 10
Footstep 11
Footstep 12
Footstep 13
Footstep 14
Foley 01
Foley 02
Foley 03
Foley 04
Foley 05
Foley 06
Foley 07
Foley 08
Foley 09
Foley 10
Foley 11
Foley 12
Abilities
Audio plays on Holliday when casting Powder Keg
Audio loops on the barrel throughout it's duration
After a short delay, the barrel is armed and ready to explode
Audio plays if you melee the barrel
Audio plays when the barrel explodes
Audio plays on Holliday when casting the spell
Audio plays when an unit is launched
Launch 01
Launch 02
Launch 03
Launch 04
Launch 05
Launch 06
Only the first launch from the bounce pad allows you to make a damaging stomp on the ground, an audio is added that plays simultaneously with the normal one
Explosive Launch 01
Explosive Launch 02
Explosive Launch 03
Explosive Launch 04
Explosive Launch 05
Explosive Launch 06
Audio loops on the launched unit while airborne
Audio plays on the stomp
You can also launch the barrel on the bounce pad, a different audio is used for it
Barrel Launch 01
Barrel Launch 02
Barrel Launch 03
Barrel Launch 04
Barrel Launch 05
Barrel Launch 06
Audio plays when the bounce pad expires
Audio plays on a headshot
Audio plays when the spell recharges
Audio plays on Holliday when casting the spell
Audio plays when Holliday throws her lasso
Audio plays if the lasso impacts an enemy hero
Audio loops while having captured the enemy hero
Audio plays when the spell expires
Emotes
Holliday's voice lines that play in specific situations.
Efforts
Audio plays for generic efforts (such as jumping or ledge mantling.)
Effort 01
Effort 02
Effort 03
Effort 04
Effort 05
Effort 06
Effort 07
Audio plays when dashing.
Audio plays during light melee. These lines are currently unused.
Light Melee 01
Light Melee 02
Light Melee 03
Light Melee 04
Light Melee 05
Light Melee 06
Light Melee 07
Audio plays during heavy melee. These lines are currently unused.
Heavy Melee 01
Heavy Melee 02
Heavy Melee 03
Heavy Melee 04
Heavy Melee 05
Heavy Melee 06
Heavy Melee 07
Heavy Melee 08
Heavy Melee 09
Pain
Audio sometimes plays when taking a small amount of damage.
Small Pain 01
Small Pain 02
Small Pain 03
Small Pain 04
Small Pain 05
Small Pain 06
Small Pain 07
Small Pain 08
Small Pain 09
Small Pain 10
Small Pain 11
Audio sometimes plays when taking a large amount of damage.
Big Pain 01
Big Pain 02
Big Pain 03
Big Pain 04
Big Pain 05
Big Pain 06
Big Pain 07
Big Pain 08
Big Pain 09
Big Pain 10
Big Pain 11
Audio plays when Holliday is killed.
Death 01
Death 02
Death 03
Death 04
Death 05
Audio plays when Holliday takes damage while low on health. These lines are currently unused.
Warning 01
Warning 02
Warning 03
Warning 04
Warning 05
Warning 06
Warning 07
Warning 08
Warning 09
Warning 10
Audio plays when hurt by "Akira Laser". These lines are currently unused.
Scream 01
Scream 02
Scream 03
Removed Sound Effects
Audio played when Holliday reloads
Audio played when Holliday shoots
Fire 01
Fire 02
Fire 03
Fire 04
Fire 05
Fire 06