Holliday: Difference between revisionsGive feedback
m Use of key to WeaponCard for future localization |
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{{Unreleased}} | {{Unreleased}} | ||
{{Infobox hero | {{Infobox hero | ||
| name = Holliday | |||
| weapon_name = Occult 45 | |||
| card = Holliday card.png | |||
| summary = Bounces about dispensing trick shots | | summary = Bounces about dispensing trick shots | ||
| description = Astro depends on her skills as a crack shot, shooting things she's bounced into the air. With good aim she can lay out heavy damage. Her movement skills let her isolate her enemies or beat a hasty retreat. | | description = Astro depends on her skills as a crack shot, shooting things she's bounced into the air. With good aim she can lay out heavy damage. Her movement skills let her isolate her enemies or beat a hasty retreat. | ||
| dps = | | dps = {{#invoke:HeroData|get_hero_var|hero_astro|DPS|2}} | ||
| bullet_damage = | | bullet_damage = {{#invoke:HeroData|get_hero_var|hero_astro|BulletDamage|3}} | ||
| ammo = | | ammo = {{#invoke:HeroData|get_hero_var|hero_astro|ClipSize|3}} | ||
| bullets_per_sec = | | bullets_per_sec = {{#invoke:HeroData|get_hero_var|hero_astro|RoundsPerSecond|3}} | ||
| light_melee = | | light_melee = {{#invoke:HeroData|get_hero_var|hero_astro|LightMeleeDamage|3}} | ||
| heavy_melee = | | heavy_melee = {{#invoke:HeroData|get_hero_var|hero_astro|HeavyMeleeDamage|3}} | ||
| max_health = | | max_health = {{#invoke:HeroData|get_hero_var|hero_astro|MaxHealth|3}} | ||
| health_regen = 2 | | health_regen = {{#invoke:HeroData|get_hero_var|hero_astro|BaseHealthRegen|2}} | ||
| bullet_resist = | | bullet_resist = {{#invoke:HeroData|get_hero_var|hero_astro|BulletResist|2}} | ||
| spirit_resist = | | spirit_resist = {{#invoke:HeroData|get_hero_var|hero_astro|TechResist|2}} | ||
| move_speed = | | move_speed = {{#invoke:HeroData|get_hero_var|hero_astro|MaxMoveSpeed|2}} | ||
| sprint_speed = | | sprint_speed = {{#invoke:HeroData|get_hero_var|hero_astro|SprintSpeed|2}} | ||
| stamina = 2 | | stamina = {{#invoke:HeroData|get_hero_var|hero_astro|Stamina|2}} | ||
| increase1_value = 1. | | range = {{#invoke:HeroData|get_hero_var|hero_astro|FalloffStartRange|2}}m → {{#invoke:HeroData|get_hero_var|hero_astro|FalloffEndRange|2}}m | ||
| reload_time = {{#invoke:HeroData|get_hero_var|hero_astro|ReloadTime|3}} | |||
| bullet_velocity = {{#invoke:HeroData|get_hero_var|hero_astro|BulletSpeed|3}} | |||
| increase1_value = 1.5 | |||
| increase1_stat = Base Bullet Damage | | increase1_stat = Base Bullet Damage | ||
| increase2_value = | | increase2_value = 2.7 | ||
| increase2_stat = Base Melee Damage | | increase2_stat = Base Melee Damage | ||
| increase3_value = 33 | | increase3_value = 33 | ||
| increase3_stat = Base Health | | increase3_stat = Base Health | ||
}} | }} | ||