Holliday: Difference between revisions

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Added more basic details to barrel melee mechanics
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| notes      =
| notes      =
* Before the barrel is armed (fuse lights up) it cannot be detonated and phases through enemies.
* Before the barrel is armed (fuse lights up) it cannot be detonated and phases through enemies.
* Hitting the barrel with a [[melee attack]] makes it jump in the air in an arc and explode on contact. The arc is based on the player's vertical aim.
* Hitting the barrel at any time with a [[melee attack]] launches it in the air in the direction the player is facing, exploding on contact. The arc and velocity is based on the player's vertical aim and if they are grounded / in the air.
* The barrel hitting a bounce pad has the same effect as being melee'd.
* The barrel hitting a bounce pad has the same effect as being melee'd.
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