Holliday: Difference between revisions

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Added more basic details to barrel melee mechanics
Abilities: barrel rework, needs more testing
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| ability_num = 1
| ability_num = 1
| notes      =
| notes      =
* Before the barrel is armed (fuse lights up) it cannot be detonated and phases through enemies.
* Hitting the barrel at any time with a [[melee attack]] launches it in the air at high speed in the direction the player is facing, exploding on contact. The arc and velocity is based on the player's vertical aim and if they are grounded / in the air.
* Hitting the barrel at any time with a [[melee attack]] launches it in the air in the direction the player is facing, exploding on contact. The arc and velocity is based on the player's vertical aim and if they are grounded / in the air.
* The barrel hitting a bounce pad makes it jump in the air in an arc.
* The barrel hitting a bounce pad has the same effect as being melee'd.
* If there are multiple barrels in the same place, Holliday can only melee one barrel at a time.
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