Indomitable: Difference between revisions

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m Use automated ability list. clarify notes a bit
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m Notes: changed link to unstoppable (effect) instead of unstoppable (item)
 
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{{Infobox item/auto|Indomitable| sound1 = Indomitable_proc_01.mp3 | sound2 = Indomitable_proc_02.mp3 | sound3 = Indomitable_proc_03.mp3}}
{{Infobox item/auto|Indomitable| sound1 = Indomitable_proc_01.mp3 | sound2 = Indomitable_proc_02.mp3 | sound3 = Indomitable_proc_03.mp3}}
{{ItemSummary|{{#var:item_key_or_en}}}}
{{ItemSummary|{{#var:item_key_or_en}}}}
== Notes ==
* Indomitable triggers even if the player is already [[Status Effects#Unstoppable|Unstoppable]].


== Indomitable Triggers ==
== Indomitable Triggers ==
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* Indomitable will prevent the player from being teleported to The Baroness if hit with {{HeroIcon|The Doorman}}'s {{AbilityIcon|Hotel Guest}}.
* Indomitable will prevent the player from being teleported to The Baroness if hit with {{HeroIcon|The Doorman}}'s {{AbilityIcon|Hotel Guest}}.
* Indomitable is not triggered by {{HeroIcon|Apollo}}'s {{AbilityIcon|Itani Lo Sahn}} or {{HeroIcon|Dynamo}}'s {{AbilityIcon|Singularity}}. This is likely unintentional, as both abilities trigger {{ItemIcon|Reactive Barrier}}.
* Indomitable is not triggered by {{HeroIcon|Apollo}}'s {{AbilityIcon|Itani Lo Sahn}} or {{HeroIcon|Dynamo}}'s {{AbilityIcon|Singularity}}, even though both abilities trigger {{ItemIcon|Reactive Barrier}}.
* Indomitable will trigger if the player is dragged down by {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} and {{HeroIcon|Billy}}'s {{AbilityIcon|Bashdown}}, but will not detach the player from their immobilize & pull effects, which continue until they reach the floor.
* Indomitable will trigger if the player is dragged down by {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} and {{HeroIcon|Billy}}'s {{AbilityIcon|Bashdown}}, but will not detach the player from their immobilize & pull effects, which continue until they reach the floor.
** Indomitable is triggered by and will fully prevent the drag-down effects of {{HeroIcon|Abrams}}' {{AbilityIcon|Seismic Impact}} and{{HeroIcon|Ivy}}'s {{AbilityIcon|Stone Form}}.
** Indomitable is triggered by and will fully prevent the drag-down effects of {{HeroIcon|Abrams}}' {{AbilityIcon|Seismic Impact}} and{{HeroIcon|Ivy}}'s {{AbilityIcon|Stone Form}}.
** While performing a similar effect, {{ItemIcon|Phantom Strike}}'s pull does not trigger Indomitable.
** While performing a similar effect, {{ItemIcon|Phantom Strike}}'s pull does not trigger Indomitable.
* Indomitable will prevent an {{HeroIcon|Abrams}}' {{AbilityIcon|Shoulder Charge}} from dragging the player with it. However, the stun will still apply if Abrams continues the charge into a wall, even to detached heroes. This is likely unintentional.
* Indomitable will prevent players from being stunned after being parried.
* Indomitable will prevent players from being stunned after being parried.
* Indomitable will prevent players from being stunned after getting hit by bullets while on a zipline. They will still fall off the zipline.
* Indomitable will prevent players from being stunned after getting hit by bullets while on a zipline. They will still fall off the zipline.
* Players still receive health damage that gets applied before the barrier comes up from the following abilities and items:
* The following abilities and items deal damage to the player's health before Indomitable's barrier is applied:
** {{HeroIcon|Graves}} - {{AbilityIcon|Grasping Hands}}
** {{HeroIcon|Graves}} - {{AbilityIcon|Grasping Hands}}
** {{HeroIcon|Grey Talon}} -  {{AbilityIcon|Guided Owl}}
** {{HeroIcon|Grey Talon}} -  {{AbilityIcon|Guided Owl}}