Indomitable: Difference between revisions

Sleuth (talk | contribs)
Drag-Down effects (Ground Slam, Bashdown, Phantom Strike)
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* {{HeroIcon|Apollo}} - {{AbilityIcon|Riposte}}
* {{HeroIcon|Apollo}} - {{AbilityIcon|Riposte}}
* {{HeroIcon|Bebop}} - {{AbilityIcon|Grapple Arm}}
* {{HeroIcon|Bebop}} - {{AbilityIcon|Grapple Arm}}
* {{HeroIcon|Billy}} - {{AbilityIcon|Chain Gang}}
* {{HeroIcon|Billy}} - {{AbilityIcon|Chain Gang}} and {{AbilityIcon|Bashdown}} (when dragging mid-air enemies to the ground)
* {{HeroIcon|Celeste}} - {{AbilityIcon|Dazzling Trick}}
* {{HeroIcon|Celeste}} - {{AbilityIcon|Dazzling Trick}}
* {{HeroIcon|The Doorman}} - {{AbilityIcon|Luggage Cart}} and {{AbilityIcon|Hotel Guest}}
* {{HeroIcon|The Doorman}} - {{AbilityIcon|Luggage Cart}} and {{AbilityIcon|Hotel Guest}}
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* Indomitable will not be triggered by {{HeroIcon|Dynamo}}'s {{AbilityIcon|Singularity}}.
* Indomitable will not be triggered by {{HeroIcon|Dynamo}}'s {{AbilityIcon|Singularity}}.
* Indomitable is currently not triggered by {{HeroIcon|Apollo}}'s {{AbilityIcon|Itani Lo Sahn}}.
* Indomitable is currently not triggered by {{HeroIcon|Apollo}}'s {{AbilityIcon|Itani Lo Sahn}}.
* Indomitable will trigger if the player is dragged down by {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} and {{HeroIcon|Billy}}'s {{AbilityIcon|Bashdown}}, but will not detach the player from their immobilize & pull effects, which continue until they reach the floor.
** While performing a similar effect, {{ItemIcon|Phantom Strike}}'s pull does not trigger Indomitable.
* Indomitable will prevent players from being stunned after being parried.
* Indomitable will prevent players from being stunned after being parried.
* Indomitable will prevent players from being stunned after getting hit by bullets while on a zipline. They will still fall off the zipline.
* Indomitable will prevent players from being stunned after getting hit by bullets while on a zipline. They will still fall off the zipline.