Infernus/Update history: Difference between revisions

Added undocumented change that the lifesteal was reduced from 12% to 10%
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{{HeroTabs}}
This page documents the full update history for {{HeroIcon|Infernus}}.
{{Update history table
{{Update history table
| contents =
| contents =
{{Update history table/row
{{Update history table/row
| update = May 8, 2025
| update = {{Update link|June|30|2026}}
| changes =
| changes =
* {{AbilityIcon|Napalm|Catalyst}}: Projectile no longer slides against geometry.
* {{AbilityIcon|Concussive Combustion}} cooldown increased from 165s to 190s. (Global ult change)
* (Undocumented) Catalyst renamed to {{AbilityIcon|Napalm}}
* {{AbilityIcon|Concussive Combustion}} T2 reduced from -70s Cooldown to -65s. (Global ult change)
* (Undocumented) {{AbilityIcon|Napalm}} T2 reduced from 12% Lifesteal to 10%
}}
{{Update history table/row
| update = {{Update link|June|11|2026}}
| changes =
* Fixed {{AbilityIcon|Afterburn}} Max duration refreshing not properly accounting for both Debuff Resist and +Ability Duration.
* Fixed {{AbilityIcon|Concussive Combustion}} cooldown not updating when getting the T2 or other CD reducing items while the ability is on cooldown.
}}
{{Update history table/row
| update = {{Update link|May|22|2026}}
| changes =
* Bullet size increased from 3 to 4.
* {{AbilityIcon|Concussive Combustion}} T3 increased from +0.75s Stun Duration to +0.9s.
}}
{{Update history table/row
| update = {{Update link|April|30|2026}}
| changes =
* {{AbilityIcon|Flame Dash}} DPS spirit scaling reduced from 1.0 to 0.7.
* {{AbilityIcon|Flame Dash}} DPS now does half damage to objective.
[[Street Brawl]]:
* {{AbilityIcon|Flame Dash}} range reduced by 15%.
}}
}}
{{Update history table/row
{{Update history table/row
| update = February 25, 2025
| update = {{Update link|March|25|2026}}
| changes =
| changes =
* {{AbilityIcon|Afterburn}} DPS increased from 12 to 14.
* {{AbilityIcon|Afterburn}} T1 DPS increased from +14 to +16.
* {{AbilityIcon|Concussive Combustion}} T2 increased from +85% Explosion Lifesteal to +100%.
* {{AbilityIcon|Concussive Combustion}} T2 increased from -65s Cooldown to -75s.
}}
{{Update history table/row
| update = {{Update link|March|21|2026}}
| changes =
* Reload time reduced from 2.491 to 2.25.
* {{AbilityIcon|Flame Dash}} speed now moves faster by the same amount of speed above your base.
* {{AbilityIcon|Concussive Combustion}} T2 increased from +65% Explosion Lifesteal to +85%.
}}
{{Update history table/row
| update = {{Update link|March|6|2026}}
| changes =
* {{AbilityIcon|Napalm}} damage reduced from 46 to 40.
* {{AbilityIcon|Napalm}} damage spirit scaling increased from 0.3 to 0.6.
* {{AbilityIcon|Napalm}} amplified damage taken reduced from 20% to 16%.
* {{AbilityIcon|Napalm}} T2 lifesteal increased from 10% to 15%.
* {{AbilityIcon|Flame Dash}} DPS spirit scaling increased from 0.8 to 1.0.
* {{AbilityIcon|Flame Dash}} T1 changed from "-25% Fire Rate" to "-12s Cooldown".
* {{AbilityIcon|Flame Dash}} T2 DPS reduced from +27 to +20.
* {{AbilityIcon|Flame Dash}} T2 DPS now also increases trail duration by 1s.
* {{AbilityIcon|Flame Dash}} T3 no longer reduces cooldown by 15s.
* {{AbilityIcon|Flame Dash}} T3 now also grants +1 Charge.
* {{AbilityIcon|Flame Dash}} T3 time between charges reduced from 20s to 14s.
* Melee can now buildup afterburn (20% for light melee, 35% for heavy).
* {{AbilityIcon|Afterburn}} T1 changed from "-20% Spirit Damage" to "+14 DPS".
* {{AbilityIcon|Afterburn}} T2 changed from +1s Burn Duration to -35% Spirit Damage.
* {{AbilityIcon|Afterburn}} T3 changed from "+23 DPS" to "+3s Max Burn Duration" (Base duration is the same, but can buildup after igniting to grow to max burn duration, abilities only refresh up to the base).
* {{AbilityIcon|Concussive Combustion}} cast now causes camera to move back a bit.
* {{AbilityIcon|Concussive Combustion}} delay increased from 3s to 3.25s.
* {{AbilityIcon|Concussive Combustion}} radius reduced from 13m to 12m.
* {{AbilityIcon|Concussive Combustion}} cooldown increased from 140s to 165s.
* {{AbilityIcon|Concussive Combustion}} damage reduced from 150 to 125.
* {{AbilityIcon|Concussive Combustion}} T1 changed from "-35s Cooldown" to "+100 Damage".
* {{AbilityIcon|Concussive Combustion}} T2 changed from "+0.5s Stun and +3m Radius" to "-65s Cooldown and +65% Explosion Heal".
* {{AbilityIcon|Concussive Combustion}} T3 changed from "+94 Damage and Heal for 70% damage" to "+0.75s Stun and +10m Radius".
* {{Undocumented}} Updated sound effects for {{AbilityIcon|Napalm}}.
}}
{{Update history table/row
| update = {{Update link|January|22|2026}}
| changes =
* {{Undocumented}} Updated VO pass
}}
{{Update history table/row
| update = {{Update link|December|3|2025}}
| changes =
* Base bullet damage reduced from 6.2 to 5.5
* Bullet falloff range from 20-58 to 18-55
* {{AbilityIcon|Afterburn}} now only adds 0.5s to the duration for each bullet that is hit after it procs, rather than fully refreshing the duration. Adds 1.0s for headshots.
}}
{{Update history table/row
| update = {{Update link|November|21|2025}}
| changes =
* {{AbilityIcon|Afterburn}} buildup is now 10% slower on body shots.
* {{AbilityIcon|Napalm}} T3 damage amp reduced from +20% to +17%.
}}
{{Update history table/row
| update = {{Update link|October|24|2025}}
| changes =
* Bullet damage growth per boon reduced from 0.12 to 0.08.
* {{AbilityIcon|Flame Dash}} T2 reduced from +35 to +30.
* {{AbilityIcon|Afterburn}} T1 reduced from -25% Spirit Damage to -20%.
* {{AbilityIcon|Afterburn}} T3 reduced from +28 DPS to +26.
}}
{{Update history table/row
| update = {{Update link|September|4|2025}}
| changes =
* {{AbilityIcon|Flame Dash}} DPS reduced from 33 to 30.
* {{AbilityIcon|Flame Dash}} T2 reduced from +37 DPS to +35.
}}
{{Update history table/row
| update = {{Update link|August|27|2025}}
| changes =
* {{Undocumented}} Updated VO pass
}}
{{Update history table/row
| update = {{Update link|July|4|2025}}
| changes =
* Bullet damage growth per boon reduced from 0.16 to 0.12.
* {{AbilityIcon|Afterburn}} DPS reduced by 13% (still affected by the global base reductions as well, so the total amount is larger than this. This applies to all other patch note lines that reduces damage as well).
* {{AbilityIcon|Afterburn}} spirit scaling increased from 0.56 to 0.66.
* {{AbilityIcon|Flame Dash}} T2 DPS reduced by 10%.
* {{AbilityIcon|Flame Dash}} spirit power scaling increased from 0.7 to 0.8.
}}
{{Update history table/row
| update = {{Update link|May|27|2025}}
| changes =
* {{AbilityIcon|Afterburn}} headshot buildup rate improved by 10%.
}}
{{Update history table/row
| update = {{Update link|May|8|2025}}
| changes =
* {{AbilityIcon|Napalm|l1=Catalyst}}: Projectile no longer slides against geometry.
* {{Undocumented}} Catalyst renamed to {{AbilityIcon|Napalm}}.
* {{Undocumented}} {{AbilityIcon|Napalm}} T2 reduced from 12% Lifesteal to 10%.
* {{Undocumented}} {{AbilityIcon|Concussive Combustion}} T3 reduced from 85% to 70%.
}}
{{Update history table/row
| update = {{Update link|February|25|2025}}
| changes =  
* {{AbilityIcon|Flame Dash}} speed boost has been updated from M1 to 'W' by default.
* {{AbilityIcon|Flame Dash}} speed boost has been updated from M1 to 'W' by default.
* {{AbilityIcon|Flame Dash}} now shows the speed boost in the active stats area.
* {{AbilityIcon|Flame Dash}} now shows the speed boost in the active stats area.
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}}
}}
{{Update history table/row
{{Update history table/row
| update = December 31, 2024
| update = {{Update link|December|31|2024}}
| changes =
| changes =  
* {{AbilityIcon|Flame Dash}} cooldown increased from 35s to 38s.
* {{AbilityIcon|Flame Dash}} cooldown increased from 35s to 38s.
* {{AbilityIcon|Flame Dash}} spirit scaling increased from 0.7 to 0.8.
* {{AbilityIcon|Flame Dash}} spirit scaling increased from 0.7 to 0.8.
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}}
}}
{{Update history table/row
{{Update history table/row
| update = December 21, 2024
| update = {{Update link|December|21|2024}}
| changes =
| changes =  
* {{AbilityIcon|Flame Dash}} T3 Charge Time increased from 15s to 18s.
* {{AbilityIcon|Flame Dash}} T3 changed Charge Time increased from 15s to 18s.
}}
}}
{{Update history table/row
{{Update history table/row
| update = December 6, 2024
| update = {{Update link|December|6|2024}}
| changes =
| changes =  
* {{AbilityIcon|Flame Dash}} Cooldown reduced from 40s to 35s.
* {{AbilityIcon|Flame Dash}} cooldown reduced from 40s to 35s.
* {{AbilityIcon|Flame Dash}} T3 changed from -19s CD to -15s.
* {{AbilityIcon|Flame Dash}} T3 changed from -19s CD to -15s.
* {{AbilityIcon|Flame Dash}} T3 now also make the ability [[Charges|charged]] (15s charge time).
* {{AbilityIcon|Flame Dash}} T3 now also makes the ability charged (15s charge time).
* {{AbilityIcon|Afterburn}} spirit scaling increased from 0.5 to 0.6.
* {{AbilityIcon|Afterburn}} spirit scaling increased from 0.5 to 0.6.
}}
}}
{{Update history table/row
{{Update history table/row
| update = November 21, 2024
| update = {{Update link|November|21|2024}}
| changes =
| changes =  
* {{AbilityIcon|Napalm|Catalyst}} T2 reduced from 15% Lifesteal to 12%.
* {{AbilityIcon|Napalm|l1=Catalyst}} T2 reduced from 15% Lifesteal to 12%.
* {{AbilityIcon|Napalm|Catalyst}} T3 reduced from -40% Heal Degen to -33%.
* {{AbilityIcon|Napalm|l1=Catalyst}} T3 reduced from -40% Heal Degen to -33%.
* {{AbilityIcon|Concussive Combustion}} T3 reduced from 100% to 85%.
* {{AbilityIcon|Concussive Combustion}} T3 reduced from 100% to 85%.
* {{AbilityIcon|Afterburn}} buildup decay time is now 15% slower.
* {{AbilityIcon|Concussive Combustion}} radius increased from 12m to 13m.
* {{AbilityIcon|Concussive Combustion}} radius increased from 12m to 13m.
* {{AbilityIcon|Concussive Combustion}} T2 radius reduced from +4m to +3m.
* {{AbilityIcon|Concussive Combustion}} T2 radius reduced from +4m to +3m.
* {{AbilityIcon|Afterburn}} buildup decay time is now 15% slower.
}}  
}}  
{{Update history table/row
{{Update history table/row
| update = November 7, 2024
| update = {{Update link|November|7|2024}}
| changes =
| changes =  
* {{AbilityIcon|Napalm|Catalyst}} slow reduced from 40% to 35%.
* {{AbilityIcon|Napalm|l1=Catalyst}} slow reduced from 40% to 35%.
* {{AbilityIcon|Afterburn}} buildup per bullet/headshot reduced from 10%/16% to 9%/14%.
* {{AbilityIcon|Afterburn}} buildup per bullet/headshot reduced from 10%/16% to 9%/14%.
}}
}}
{{Update history table/row
{{Update history table/row
| update = October 24, 2024
| update = {{Update link|October|24|2024}}
| changes =
| changes =  
* {{AbilityIcon|Afterburn}} debuff vfx reduced opacity after start to reduce noise.
* {{AbilityIcon|Afterburn}} debuff vfx reduced opacity after start to reduce noise.
* Reduced darkness of players affected by {{AbilityIcon|Napalm|Catalyst}} debuff.
* Reduced darkness of players affected by {{AbilityIcon|Napalm|l1=Catalyst}} debuff.
* Reduced brightness and lingering of {{AbilityIcon|Concussive Combustion}} effects.
* Reduced brightness and lingering of {{AbilityIcon|Concussive Combustion}} effects.
* Reduced visual noise of tracers and firerate increases.
* Reduced visual noise of tracers and firerate increases.
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}}
}}
{{Update history table/row
{{Update history table/row
| update = October 10, 2024
| update = {{Update link|October|10|2024}}
| changes =
| changes =  
* {{AbilityIcon|Napalm|Catalyst}} Damage Amp reduced from 25% to 20%.
* Updated {{HeroIcon|Infernus}} weapon fire audio.
* {{AbilityIcon|Napalm|Catalyst}} T3 Damage Amp increased from 15% to 20%.
* {{AbilityIcon|Napalm|l1=Catalyst}} Damage Amp reduced from 25% to 20%.
* {{AbilityIcon|Napalm|l1=Catalyst}} T3 Damage Amp increased from 15% to 20%.
}}
}}
{{Update history table/row
{{Update history table/row
| update = September 26, 2024
| update = {{Update link|September|26|2024}}
| changes =
| changes =  
* {{HeroIcon|Infernus}} will no longer appear in every bot match.
* {{HeroIcon|Infernus}} will no longer appear in every bot match.
}}
}}
{{Update history table/row
{{Update history table/row
| update = September 12, 2024
| update = {{Update link|September|12|2024}}
| changes =
| changes =  
* Updated {{HeroIcon|Wraith}}, {{HeroIcon|Grey Talon}}, and {{HeroIcon|Infernus}} VO.
* Updated {{HeroIcon|Wraith}}, {{HeroIcon|Grey Talon}}, and {{HeroIcon|Infernus}} VO.
* Base health reduced from 625 to 600.
* Base health reduced from 625 to 600.
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}}
}}
{{Update history table/row
{{Update history table/row
| update = September 1, 2024
| update = {{Update link|September|1|2024}}
| changes =
| changes =  
* {{AbilityIcon|Flame Dash}} now has 30% Slow Resistance.
* {{AbilityIcon|Flame Dash}} now has 30% Slow Resistance.
}}
}}
{{Update history table/row
{{Update history table/row
| update = August 29, 2024
| update = {{Update link|August|29|2024}}
| changes =
| changes =  
* Reduced vertical reach on {{AbilityIcon|Flame Dash}} dps.
* Reduced vertical reach on {{AbilityIcon|Flame Dash}} dps.
* {{AbilityIcon|Flame Dash}} speed is now affected by slows.
* {{AbilityIcon|Flame Dash}} speed is now affected by slows.
* {{AbilityIcon|Flame Dash}} trail now gets wider with Ability Range bonus.
* {{AbilityIcon|Flame Dash}} trail now gets wider with Ability Range bonus.
* {{AbilityIcon|Flame Dash}} T1 duration reduced from 7s to 6s.
* {{AbilityIcon|Flame Dash}} T1 duration reduced from 7s to 6s.
* {{AbilityIcon|Napalm|Catalyst}} Damage Amplification reduced from 30% to 25%.
* {{AbilityIcon|Napalm|l1=Catalyst}} Damage Amplification reduced from 30% to 25%.
* {{AbilityIcon|Napalm|Catalyst}} T3 Damage Amplification increased from +10% to +15%.
* {{AbilityIcon|Napalm|l1=Catalyst}} T3 Damage Amplification increased from +10% to +15%.
* {{AbilityIcon|Napalm|Catalyst}} T2 reduced from +20% Lifesteal to +15%.
* {{AbilityIcon|Napalm|l1=Catalyst}} T2 reduced from +20% Lifesteal to +15%.
}}
}}
{{Update history table/row
{{Update history table/row
| update = August 15, 2024
| update = {{Update link|August|15|2024}}
| changes =
| changes =  
* Holding M1 down while {{AbilityIcon|Flame Dash}} ends will now cause you to fire your gun instead of requiring you to let go and press again.
* Holding M1 down while {{AbilityIcon|Flame Dash}} ends will now cause you to fire your gun instead of requiring you to let go and press again.
* Updated {{HeroIcon|Infernus}} tracer, muzzle, and impact fx revisions for better performance.
* Updated {{HeroIcon|Infernus}} tracer, muzzle, and impact fx revisions for better performance.
}}
}}
{{Update history table/row
{{Update history table/row
| update = August 1, 2024
| update = {{Update link|August|1|2024}}
| changes =
| changes =  
* Fixed various bugs with {{HeroIcon|Infernus}} that caused significant lag.
* Fixed various bugs with {{HeroIcon|Infernus}} that caused significant lag.
* Fixed {{HeroIcon|Infernus}} being unable to slide out of {{AbilityIcon|Flame Dash}}.
* Fixed {{HeroIcon|Infernus}} being unable to slide out of {{AbilityIcon|Flame Dash}}.
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}}
}}
{{Update history table/row
{{Update history table/row
| update = July 18, 2024
| update = {{Update link|July|18|2024}}
| changes =
| changes =  
* Fixed a bug where {{HeroIcon|Infernus}} could get stuck in his {{AbilityIcon|Flame Dash}} pose.
* Fixed a bug where {{HeroIcon|Infernus}} could get stuck in his {{AbilityIcon|Flame Dash}} pose.
* Fixed a speed exploit with {{HeroIcon|Infernus}} {{AbilityIcon|Flame Dash}}.
* Fixed a speed exploit with {{HeroIcon|Infernus}} {{AbilityIcon|Flame Dash}}.
}}
}}
{{Update history table/row
{{Update history table/row
| update = July 11, 2024
| update = {{Update link|July|11|2024}}
| changes =
| changes =  
* Fixed ability-based lifesteals not granting life from damage caused to shields (affects things like {{AbilityIcon|Hyper Beam}}{{sic}} T3, {{AbilityIcon|Siphon Life}}{{sic}}, {{AbilityIcon|Scorn}}, {{AbilityIcon|Life Drain}}, {{AbilityIcon|Flog}} and {{AbilityIcon|Concussive Combustion}} T3).
* Fixed ability-based lifesteals not granting life from damage caused to shields (affects things like {{AbilityIcon|Hyper Beam|l1=Hyperbeam}}{{sic}} T3, {{AbilityIcon|Siphon Life|l1=Siphon}}{{sic}}, {{AbilityIcon|Scorn}}, {{AbilityIcon|Life Drain}}, {{AbilityIcon|Flog}} and {{AbilityIcon|Concussive Combustion}} T3).
}}
}}
{{Update history table/row
{{Update history table/row
| update = July 4, 2024
| update = {{Update link|July|4|2024}}
| changes =
| changes =  
* Added a sound for when {{HeroIcon|Infernus}}'s {{AbilityIcon|Afterburn}} procs.
* Added a sound for when {{HeroIcon|Infernus}}'s {{AbilityIcon|Afterburn}} procs.
* {{AbilityIcon|Flame Dash}} dps linger duration increased from 0.4s to 1s.
* {{AbilityIcon|Flame Dash}} dps linger duration increased from 0.4s to 1s.
}}
}}
{{Update history table/row
{{Update history table/row
| update = June 27, 2024
| update = {{Update link|June|27|2024}}
| changes =
| changes =  
* {{AbilityIcon|Afterburn}} base dps reduced from 20 to 18.
* {{AbilityIcon|Afterburn}} base dps reduced from 20 to 18.
* {{AbilityIcon|Afterburn}} T3 reduced from +35 to +33.
* {{AbilityIcon|Afterburn}} T3 reduced from +35 to +33.
}}
}}
{{Update history table/row
{{Update history table/row
| update = June 20, 2024
| update = {{Update link|June|20|2024}}
| changes =
| changes =  
* Improved visibility of {{HeroIcon|Infernus|Inferno's}}{{sic}} {{AbilityIcon|Concussive Combustion}}.
* Improved visibility of {{HeroIcon|Infernus|l1=Inferno's}}{{sic}} {{AbilityIcon|Concussive Combustion}}.
* Fixed {{AbilityIcon|Flame Dash}} duration not being affected by duration extender.
* Fixed {{AbilityIcon|Flame Dash}} duration not being affected by duration extender.
}}
}}
{{Update history table/row
{{Update history table/row
| update = June 6, 2024
| update = {{Update link|June|6|2024}}
| changes =
| changes =  
* {{HeroIcon|Infernus}}'s {{AbilityIcon|Afterburn}} now shows portraits of enemies that are burning for the full duration.
* {{HeroIcon|Infernus}}'s {{AbilityIcon|Afterburn}} now shows portraits of enemies that are burning for the full duration.
* {{AbilityIcon|Flame Dash}} cooldown increased from 30s to 38s.
* {{AbilityIcon|Flame Dash}} cooldown increased from 30s to 38s.
}}
}}
{{Update history table/row
{{Update history table/row
| update = May 30, 2024
| update = {{Update link|May|30|2024}}
| changes =
| changes =  
* {{AbilityIcon|Afterburn}} T3 reduced from +40 dps to +35.
* {{AbilityIcon|Afterburn}} T3 reduced from +40 dps to +35.
* {{AbilityIcon|Flame Dash}} T1 duration reduced from 8s to 7s.
* {{AbilityIcon|Flame Dash}} T1 duration reduced from 8s to 7s.
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}}
}}
{{Update history table/row
{{Update history table/row
| update = May 16, 2024
| update = {{Update link|May|16|2024}}
| changes =
| changes =  
* {{AbilityIcon|Afterburn}} T2 now reduces enemy Spirit damage by 30%.
* {{AbilityIcon|Afterburn}} T2 now reduces enemy Spirit damage by 30%.
}}
}}
{{Update history table/row
{{Update history table/row
| update = May 10, 2024
| update = {{Update link|May|10|2024}}
| changes =
| changes =  
* Fixed {{AbilityIcon|Afterburn}} refreshing from item damage.
* Fixed {{AbilityIcon|Afterburn}} refreshing from item damage.
}}
}}
{{Update history table/row
{{Update history table/row
| update = May 3, 2024
| update = {{Update link|May|3|2024}}
| changes =
| changes =  
* {{AbilityIcon|Napalm|Catalyst}} no longer slows {{HeroIcon|Infernus}} to 1.3 m/s during the cast delay.
* {{AbilityIcon|Napalm|l1=Catalyst}} no longer slows {{HeroIcon|Infernus}} to 1.3 m/s during the cast delay.
* {{AbilityIcon|Concussive Combustion}} damage increased from 130 to 160.
* {{AbilityIcon|Concussive Combustion}} damage increased from 130 to 160.
}}
}}
}}
}}


[[Category:Infernus|U]]
[[Category:Hero changelogs]]
[[Category:Hero changelogs]]