Inhibitor: Difference between revisionsGive feedback
Sparkz9502 (talk | contribs) The note about Unstoppable not preventing the damage reduction is no longer correct based on testing on the current 8-22-2026 patch. Proof: In sandbox GT charged shot deals 80 damage against target with Inhibitor bought but not applied. After Inhibitor is applied the ability deals 56 damage, but returns to 80 damage when Unstoppable is activated. |
Sparkz9502 (talk | contribs) m Changing linked page for damage reduction |
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== Notes == | == Notes == | ||
* Inhibitor's [[ | * Inhibitor's [[Damage Reduction]] effect does '''not''' apply to enemy players with [[Unstoppable]] activated if they dealt [[Spirit Damage]]. However, the effect does still apply to [[Weapon Damage]], including [[Melee Damage]]. The [[Healing Reduction]] will always apply. | ||
* There are exceptions where Inhibitor does not apply, such as {{AbilityIcon|Gutshot}}'s base and wall hit damage and the base damage of {{AbilityIcon|Ira Domini}} (it does reduce the [[Pure Damage]]). More testing is needed to determine how many exceptions there are. | |||
== Buildup Per Shot == | == Buildup Per Shot == | ||