Inhibitor: Difference between revisions

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{{Infobox item
{{Infobox item/auto|Inhibitor}}{{Quotation|[[Shopkeeper]]|If you're looking to cripple your enemy do I have the thing for you!
| item_name            = Inhibitor
| item_stat1          = +{{ItemData|{{#var:item_key_or_en}}|BaseAttackDamagePercent}} [[Weapon Damage]]
| item_stat2          = +{{ItemData|{{#var:item_key_or_en}}|BonusHealth}} [[Bonus Health]]
| passive1_description = {{#invoke:Lang|get_string|upgrade_inhibitor_desc|item_name={{#var:item_key_or_en}}}}
| passive1_stat1      = {{ItemData|{{#var:item_key_or_en}}|OutgoingDamagePenaltyPercent}} Damage Penalty (Conditional)
| passive1_stat2      = {{ItemData|{{#var:item_key_or_en}}|HealAmpReceivePenaltyPercent}} [[Healing#Healing Reduction|Healing Reduction]] (Conditional)
| passive1_stat3      = {{ItemData|{{#var:item_key_or_en}}|DebuffDuration}}s [[Debuff]] Duration
| passive1_stat4      = {{ItemData|{{#var:item_key_or_en}}|BuildUpPerShot}} Buildup Per Shot
}}
}}
 
{{ItemSummary|{{#var:item_key_or_en}}}}
'''Inhibitor''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that provides [[Weapon Damage]] and [[Bonus Health]] to the purchasing hero.
 
'''Inhibitor''' has a passive effect, causing bullets that hit a target to buildup to reduce the target's [[Damage]] and [[Healing]].


Inhibitor's effect appears as a downward red arrow in the player's back and cause the player's model to lose color saturation.
Inhibitor's effect appears as a downward red arrow in the player's back and cause the player's model to lose color saturation.
It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}.
[[File:Inhibitor_Debuff.jpg|none|100px|thumb|Inhibitor debuff effect]]
[[File:Inhibitor_Debuff.jpg|none|100px|thumb|Inhibitor debuff effect]]


== Notes ==
== Notes ==
 
* Inhibitor's [[Damage Reduction]] effect does '''not''' apply to enemy players with [[Unstoppable]] activated if they dealt [[Spirit Damage]]. However, the effect does still apply to [[Weapon Damage]], including [[Melee Damage]]. The [[Healing Reduction]] will always apply.
* Inhibitor's [[Status Effects|Damage Reduction Debuff]] effect will apply to enemy players with [[Unstoppable]] activated.
* There are exceptions where Inhibitor does not apply, such as {{AbilityIcon|Gutshot}}'s base and wall hit damage and the base damage of {{AbilityIcon|Ira Domini}} (it does reduce the [[Pure Damage]]). More testing is needed to determine how many exceptions there are.


== Buildup Per Shot ==
== Buildup Per Shot ==
The item has a different buildup per shot depending on which hero purchased the item. The status only triggers once a buildup reaches 100% on an enemy player, and the buildup decays back to 0 if an enemy hasn't been shot for some time. Melee attacks count as 1 shot.
The item has a different [[Build-Up|buildup]] per shot depending on which hero purchased the item. The status only triggers once a buildup reaches 100% on an enemy player, and the buildup decays back to 0 if an enemy hasn't been shot for some time. Melee attacks count as 1 shot.


Once Inhibited, subsequent shots refresh the duration of the effect.  
Once Inhibited, subsequent shots refresh the duration of the effect.  


{{Buildup|Inhibitor}}
{{Buildup|Inhibitor}}
== Affected healing ==
Following abilities and items get their healing reduced by Inhibitor.
{{HealingSources|reducibleheal}}


== Update history ==
== Update history ==
{{Update history}}
{{Update history}}


{{Item_Navbox}}
== Navigation ==
[[Category:Items]]
{{Item Navbox}}